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	<title>Comments on: Game Review: Halo 3 Multiplayer Beta</title>
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	<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/</link>
	<description>Stuff by geeks, about geeks, for geeks.</description>
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		<title>By: merlynv6</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-57939</link>
		<dc:creator>merlynv6</dc:creator>
		<pubDate>Wed, 10 Oct 2007 15:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-57939</guid>
		<description>[...] read more &#124; digg story [...]</description>
		<content:encoded><![CDATA[<p>[...] read more | digg story [...]</p>
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		<title>By: Parken Schönefeld</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-48190</link>
		<dc:creator>Parken Schönefeld</dc:creator>
		<pubDate>Mon, 24 Sep 2007 15:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-48190</guid>
		<description>Very nice game, but the grafics are a bit old...</description>
		<content:encoded><![CDATA[<p>Very nice game, but the grafics are a bit old&#8230;</p>
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	<item>
		<title>By: HowToLounge.info</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-30130</link>
		<dc:creator>HowToLounge.info</dc:creator>
		<pubDate>Fri, 27 Jul 2007 03:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-30130</guid>
		<description>&lt;strong&gt;HowToLounge.info...&lt;/strong&gt;

[...] I warned you about arts new post at http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/ about [...]...</description>
		<content:encoded><![CDATA[<p><strong>HowToLounge.info&#8230;</strong></p>
<p>[...] I warned you about arts new post at <a href="http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/" rel="nofollow">http://geeksofdoom.com/2007/06/11/game-review- halo-3-multiplayer-beta/</a> about [...]&#8230;</p>
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		<title>By: Olly</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25410</link>
		<dc:creator>Olly</dc:creator>
		<pubDate>Fri, 15 Jun 2007 15:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25410</guid>
		<description>Nice review.

The only disagreement I have is on the subject of the trip mine. Dropping it on the enemy man cannon landing point is guaranteed hilarity. If they don&#039;t look like landing on it toss a grenade there and the double explosion will almost certainly take them out.

September is far too long to wait...</description>
		<content:encoded><![CDATA[<p>Nice review.</p>
<p>The only disagreement I have is on the subject of the trip mine. Dropping it on the enemy man cannon landing point is guaranteed hilarity. If they don&#8217;t look like landing on it toss a grenade there and the double explosion will almost certainly take them out.</p>
<p>September is far too long to wait&#8230;</p>
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		<title>By: Textbook</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25316</link>
		<dc:creator>Textbook</dc:creator>
		<pubDate>Thu, 14 Jun 2007 08:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25316</guid>
		<description>Great review, agreed with everything but this:

&quot;The Brute Shot is more powerful&quot;

Have you actually tried using it?  I swear it takes at least 3 DIRECT hits to kill somebody. And since nobody is going to get all direct hits on a jumping body, it&#039;s usually around 4-5 shots to kill somebody with the new brute shot.  Seriously, the brute shot is horrible compared to Halo 2.</description>
		<content:encoded><![CDATA[<p>Great review, agreed with everything but this:</p>
<p>&#8220;The Brute Shot is more powerful&#8221;</p>
<p>Have you actually tried using it?  I swear it takes at least 3 DIRECT hits to kill somebody. And since nobody is going to get all direct hits on a jumping body, it&#8217;s usually around 4-5 shots to kill somebody with the new brute shot.  Seriously, the brute shot is horrible compared to Halo 2.</p>
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		<title>By: gamingvidz.com</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25192</link>
		<dc:creator>gamingvidz.com</dc:creator>
		<pubDate>Tue, 12 Jun 2007 18:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25192</guid>
		<description>[...]     I dont think this one has been posted here. But this is a fantastic review of the Halo 3 Beta. Game Review: Halo 3 Multiplayer Beta   [...]</description>
		<content:encoded><![CDATA[<p>[...]     I dont think this one has been posted here. But this is a fantastic review of the Halo 3 Beta. Game Review: Halo 3 Multiplayer Beta   [...]</p>
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		<title>By: TheMental</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25190</link>
		<dc:creator>TheMental</dc:creator>
		<pubDate>Tue, 12 Jun 2007 18:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25190</guid>
		<description>&quot;there is only one of each device per map&quot; - There are 2 trip mines on valhalla.

&quot;The grenades aren’t drastically changed, but do seem to do a bit more damage&quot; - Clearly the frag grenade AND the plasma grenade do LESS damage not more. Their blast radius&#039;s have also been reduced.

Apart from those two things a good, well-balanced review...</description>
		<content:encoded><![CDATA[<p>&#8220;there is only one of each device per map&#8221; &#8211; There are 2 trip mines on valhalla.</p>
<p>&#8220;The grenades aren’t drastically changed, but do seem to do a bit more damage&#8221; &#8211; Clearly the frag grenade AND the plasma grenade do LESS damage not more. Their blast radius&#8217;s have also been reduced.</p>
<p>Apart from those two things a good, well-balanced review&#8230;</p>
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		<title>By: Slayve</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25174</link>
		<dc:creator>Slayve</dc:creator>
		<pubDate>Tue, 12 Jun 2007 15:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25174</guid>
		<description>Randy:
Bungie themselves have said that the dual-wielded Needler was overpowered, which is why they changed it to single-wield but with slightly more power. 

Joker961:
Of course there is a small percentage of players who cheat the system so they can pwn newbs, but compare that to something like CounterStrike where there isn&#039;t even an attempt to match player skills. In Halo you might get one or two players in a match who are much better than their rank, but in CounterStrike you get a match full of people so much better than you that you can hardly spawn without dying. Plus, using the prefer/avoid player system in Xbox Live, you can make it less likely that you&#039;ll be matched with a player if he&#039;s too good. 

I&#039;m also not sure that you&#039;re right about being able to cheat the system by playing social matches. Social matches track your rank, but not your skill number, and it&#039;s the skill number that the matchmaking system primarily uses to match you with similarly skilled players. You can, of course, go into matchmaking and intentionally suck to drive your skill number down, so there are still ways of lowering your score. 

And I think a ridiculous number of people would completely disagree with you that Halo is not an exceptional FPS. I&#039;m not even sure that comment merits further comment, it&#039;s rather silly. 

Seth:
Thanks for correcting me about the Missile Pod alarm. I haven&#039;t noticed people using the Carbine any more often than the Battle Rifle, but you&#039;re right that they are both excellent for mid-range fights. And while I agree that the Needler was pretty much useless in Halo 1, I completely disagree that dual Needlers were useless in Halo 2. And Bungie agrees with me, so nya!

As for High Ground, in the dozens of matches I played there I hardly ever hung out on the beach. For one thing, you wouldn&#039;t want to stay there for long because there are hardly any good weapons down there. You could push your way up the hill to get some good weapons and then fall back, but as you say it&#039;s open ground so why would you? Yes, you often have to contend with a sniper up in a tree or on the ledge where the invisibility orb spawns, but you can&#039;t expect a map with a sniper rifle to not have any decent sniping spots, can you? At least half the map is indoors or behind the wall and completely unreachable by a beach-bound sniper. Snipers are a nuisance, but no moreso than in any outdoor map, and, in fact, less so than on Valhalla. 

In that sense I think you actually have it backwards because in objective-based games you have to leave the safety of indoors and that makes you vulnerable to the sniper. If there&#039;s a pesky sniper in Slayer you can just stay behind the wall and completely bypass him.</description>
		<content:encoded><![CDATA[<p>Randy:<br />
Bungie themselves have said that the dual-wielded Needler was overpowered, which is why they changed it to single-wield but with slightly more power. </p>
<p>Joker961:<br />
Of course there is a small percentage of players who cheat the system so they can pwn newbs, but compare that to something like CounterStrike where there isn&#8217;t even an attempt to match player skills. In Halo you might get one or two players in a match who are much better than their rank, but in CounterStrike you get a match full of people so much better than you that you can hardly spawn without dying. Plus, using the prefer/avoid player system in Xbox Live, you can make it less likely that you&#8217;ll be matched with a player if he&#8217;s too good. </p>
<p>I&#8217;m also not sure that you&#8217;re right about being able to cheat the system by playing social matches. Social matches track your rank, but not your skill number, and it&#8217;s the skill number that the matchmaking system primarily uses to match you with similarly skilled players. You can, of course, go into matchmaking and intentionally suck to drive your skill number down, so there are still ways of lowering your score. </p>
<p>And I think a ridiculous number of people would completely disagree with you that Halo is not an exceptional FPS. I&#8217;m not even sure that comment merits further comment, it&#8217;s rather silly. </p>
<p>Seth:<br />
Thanks for correcting me about the Missile Pod alarm. I haven&#8217;t noticed people using the Carbine any more often than the Battle Rifle, but you&#8217;re right that they are both excellent for mid-range fights. And while I agree that the Needler was pretty much useless in Halo 1, I completely disagree that dual Needlers were useless in Halo 2. And Bungie agrees with me, so nya!</p>
<p>As for High Ground, in the dozens of matches I played there I hardly ever hung out on the beach. For one thing, you wouldn&#8217;t want to stay there for long because there are hardly any good weapons down there. You could push your way up the hill to get some good weapons and then fall back, but as you say it&#8217;s open ground so why would you? Yes, you often have to contend with a sniper up in a tree or on the ledge where the invisibility orb spawns, but you can&#8217;t expect a map with a sniper rifle to not have any decent sniping spots, can you? At least half the map is indoors or behind the wall and completely unreachable by a beach-bound sniper. Snipers are a nuisance, but no moreso than in any outdoor map, and, in fact, less so than on Valhalla. </p>
<p>In that sense I think you actually have it backwards because in objective-based games you have to leave the safety of indoors and that makes you vulnerable to the sniper. If there&#8217;s a pesky sniper in Slayer you can just stay behind the wall and completely bypass him.</p>
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		<title>By: Seth</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25143</link>
		<dc:creator>Seth</dc:creator>
		<pubDate>Tue, 12 Jun 2007 05:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25143</guid>
		<description>1. You failed to mention how the carbine has become the midrange weapon of choice.  
2. To anyone with any amount of skill, the needler has been useless in both halo 1 and 2.
3. You can use the trip mine as a sticky grenade on vehicles.  
4. The laser doesn&#039;t cause the warning to go off, that&#039;s when you&#039;re being targeted by a missile pod.  
5. Pretty much everyone who got up there in ranks will agree that high ground is about the most uneven map for slayer made in halo history.  An open area (beach) with a sniper vs. a close quarters area with a laser?  Good for objectives but the slayer matches end up as who spawns (and can hold) the beach.

That being said, I look forward to the release in September.</description>
		<content:encoded><![CDATA[<p>1. You failed to mention how the carbine has become the midrange weapon of choice.<br />
2. To anyone with any amount of skill, the needler has been useless in both halo 1 and 2.<br />
3. You can use the trip mine as a sticky grenade on vehicles.<br />
4. The laser doesn&#8217;t cause the warning to go off, that&#8217;s when you&#8217;re being targeted by a missile pod.<br />
5. Pretty much everyone who got up there in ranks will agree that high ground is about the most uneven map for slayer made in halo history.  An open area (beach) with a sniper vs. a close quarters area with a laser?  Good for objectives but the slayer matches end up as who spawns (and can hold) the beach.</p>
<p>That being said, I look forward to the release in September.</p>
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		<title>By: Joker961</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25137</link>
		<dc:creator>Joker961</dc:creator>
		<pubDate>Tue, 12 Jun 2007 03:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25137</guid>
		<description>&quot;Just try getting into a match of a game like Unreal Tournament or CounterStrike to see how miserable your experience is without a skill-matching system like the one in Halo 3.&quot;

  At least in UT or CS, folks can&#039;t cheat a ranking system by letting their friends beat them 50 times in custom matches so they can play against lower-ranked players. UT and CS let you select your server by ping, and the servers are dedicated, not peer to peer. And don&#039;t get me started on mods, bot support and UMODs.

  Don&#039;t get me wrong. Halo is a great game franchise. But it succeeds due to the party system on Xbox Live delivering a social experience, not because it&#039;s inherently better as an FPS.</description>
		<content:encoded><![CDATA[<p>&#8220;Just try getting into a match of a game like Unreal Tournament or CounterStrike to see how miserable your experience is without a skill-matching system like the one in Halo 3.&#8221;</p>
<p>  At least in UT or CS, folks can&#8217;t cheat a ranking system by letting their friends beat them 50 times in custom matches so they can play against lower-ranked players. UT and CS let you select your server by ping, and the servers are dedicated, not peer to peer. And don&#8217;t get me started on mods, bot support and UMODs.</p>
<p>  Don&#8217;t get me wrong. Halo is a great game franchise. But it succeeds due to the party system on Xbox Live delivering a social experience, not because it&#8217;s inherently better as an FPS.</p>
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		<title>By: Ashton</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25132</link>
		<dc:creator>Ashton</dc:creator>
		<pubDate>Tue, 12 Jun 2007 00:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25132</guid>
		<description>The brute shot wasn&#039;t more powerful, it was weaker. It would sound too over powered if it was because it was a two shot kill before.</description>
		<content:encoded><![CDATA[<p>The brute shot wasn&#8217;t more powerful, it was weaker. It would sound too over powered if it was because it was a two shot kill before.</p>
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		<title>By: Motorcycle Guy</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25131</link>
		<dc:creator>Motorcycle Guy</dc:creator>
		<pubDate>Tue, 12 Jun 2007 00:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25131</guid>
		<description>I never really got into gears that much, when I last played halo 2 single player I ended up playing it all the way through.</description>
		<content:encoded><![CDATA[<p>I never really got into gears that much, when I last played halo 2 single player I ended up playing it all the way through.</p>
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		<title>By: Berlin</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25130</link>
		<dc:creator>Berlin</dc:creator>
		<pubDate>Mon, 11 Jun 2007 23:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25130</guid>
		<description>Its a pity for Playstation Gamers :-/</description>
		<content:encoded><![CDATA[<p>Its a pity for Playstation Gamers :-/</p>
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		<title>By: SupaKlaw</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25127</link>
		<dc:creator>SupaKlaw</dc:creator>
		<pubDate>Mon, 11 Jun 2007 23:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25127</guid>
		<description>Very nice article, I agree with most of it.  The trip mine is in fact an amazing weapon if used correctly.  In objective games, such as CTF and neutral bomb, it works wonders on defense.  It&#039;s also effectively a massive grenade... if you get caught in a crowd of enemy, drop it, and usually they don&#039;t notice it in the firefight, it&#039;s out of their eyeline and someone detonates it... double kill.   Its a suicide tactic, but 3 on 1, you&#039;re dead anyway.  Or toss it right on the landing area for the man cannon, and grenade it... it&#039;s my favorite new toy.  One critical element is to very loudly remind teammates if you deploy it in your base.  I got booted from a fair amount of games by noobs that refuse to listen or are foreigners or are just stoopid.  Otherwise, give it at try.   

That said I agree the graphics are tight... I suppose I was expecting more... but considering the amount of lag I&#039;ve regularly experienced on Halo2... and almost ZERO lag on Halo 3 beta  (my reason everyone should love it), on top of the MP option of choosing &quot;good connection&quot; as a matchmaking option... it&#039;s seriously impressive.  The actual fighting is back to Halo 1 speeds, so no spazzy &quot;getting jiggy&quot; dodge moves Halo2 always had that frustrates me... it&#039;s Halo 1 on Halo 2 graphic steroids.  And it&#039;s only the beta... it will be better.</description>
		<content:encoded><![CDATA[<p>Very nice article, I agree with most of it.  The trip mine is in fact an amazing weapon if used correctly.  In objective games, such as CTF and neutral bomb, it works wonders on defense.  It&#8217;s also effectively a massive grenade&#8230; if you get caught in a crowd of enemy, drop it, and usually they don&#8217;t notice it in the firefight, it&#8217;s out of their eyeline and someone detonates it&#8230; double kill.   Its a suicide tactic, but 3 on 1, you&#8217;re dead anyway.  Or toss it right on the landing area for the man cannon, and grenade it&#8230; it&#8217;s my favorite new toy.  One critical element is to very loudly remind teammates if you deploy it in your base.  I got booted from a fair amount of games by noobs that refuse to listen or are foreigners or are just stoopid.  Otherwise, give it at try.   </p>
<p>That said I agree the graphics are tight&#8230; I suppose I was expecting more&#8230; but considering the amount of lag I&#8217;ve regularly experienced on Halo2&#8230; and almost ZERO lag on Halo 3 beta  (my reason everyone should love it), on top of the MP option of choosing &#8220;good connection&#8221; as a matchmaking option&#8230; it&#8217;s seriously impressive.  The actual fighting is back to Halo 1 speeds, so no spazzy &#8220;getting jiggy&#8221; dodge moves Halo2 always had that frustrates me&#8230; it&#8217;s Halo 1 on Halo 2 graphic steroids.  And it&#8217;s only the beta&#8230; it will be better.</p>
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		<title>By: News Coctail</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25124</link>
		<dc:creator>News Coctail</dc:creator>
		<pubDate>Mon, 11 Jun 2007 22:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25124</guid>
		<description>[...] Halo 3 Multiplayer&#160;Beta Filed under: Uncategorized &#8212; recar @ 10:31 pm   In-Depth: Halo 3 Multiplayer Beta With the end of the public beta this past weekend, Halo 3 is now one step closer to blowing up the [...]</description>
		<content:encoded><![CDATA[<p>[...] Halo 3 Multiplayer&nbsp;Beta Filed under: Uncategorized &#8212; recar @ 10:31 pm   In-Depth: Halo 3 Multiplayer Beta With the end of the public beta this past weekend, Halo 3 is now one step closer to blowing up the [...]</p>
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		<title>By: newstons</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25123</link>
		<dc:creator>newstons</dc:creator>
		<pubDate>Mon, 11 Jun 2007 22:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25123</guid>
		<description>[...] Halo 3 Multiplayer&#160;Beta  In-Depth: Halo 3 Multiplayer Beta With the end of the public beta this past weekend, Halo 3 is now one step closer to blowing up the [...]</description>
		<content:encoded><![CDATA[<p>[...] Halo 3 Multiplayer&nbsp;Beta  In-Depth: Halo 3 Multiplayer Beta With the end of the public beta this past weekend, Halo 3 is now one step closer to blowing up the [...]</p>
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		<title>By: Dave3</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25122</link>
		<dc:creator>Dave3</dc:creator>
		<pubDate>Mon, 11 Jun 2007 21:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25122</guid>
		<description>Slayve, absolutely fantastic write-up! I can&#039;t wait to play the campaign.

@Randy
Allow me to one up you:
 &lt;i&gt;My lion is a jump rope champion and mailman imitator. His superhero cousin often beats him in Sudoku.&lt;/i&gt;

If wielding two weapons at the same time still catches you as the *silliest* thing you&#039;ve seen after that, then I can&#039;t help you.
</description>
		<content:encoded><![CDATA[<p>Slayve, absolutely fantastic write-up! I can&#8217;t wait to play the campaign.</p>
<p>@Randy<br />
Allow me to one up you:<br />
 <i>My lion is a jump rope champion and mailman imitator. His superhero cousin often beats him in Sudoku.</i></p>
<p>If wielding two weapons at the same time still catches you as the *silliest* thing you&#8217;ve seen after that, then I can&#8217;t help you.</p>
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		<title>By: Randy</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25121</link>
		<dc:creator>Randy</dc:creator>
		<pubDate>Mon, 11 Jun 2007 21:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25121</guid>
		<description>&quot;Halo 2 allowed you to wield two at the same time, which made it almost too powerful.&quot; is the silliest statement I&#039;ve seen today.

An alarm does not sound when the laser is on a vehicle either. Thats the missile pod.</description>
		<content:encoded><![CDATA[<p>&#8220;Halo 2 allowed you to wield two at the same time, which made it almost too powerful.&#8221; is the silliest statement I&#8217;ve seen today.</p>
<p>An alarm does not sound when the laser is on a vehicle either. Thats the missile pod.</p>
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		<title>By: T-MeK</title>
		<link>http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/comment-page-1/#comment-25115</link>
		<dc:creator>T-MeK</dc:creator>
		<pubDate>Mon, 11 Jun 2007 19:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://geeksofdoom.com/2007/06/11/game-review-halo-3-multiplayer-beta/#comment-25115</guid>
		<description>Good article.  I completely agree that people complaining about the Halo 3 graphics aren&#039;t being objective and are comparing them to what their expectations were for the game rather than taking a good look at how good the graphics are for the game&#039;s  style.</description>
		<content:encoded><![CDATA[<p>Good article.  I completely agree that people complaining about the Halo 3 graphics aren&#8217;t being objective and are comparing them to what their expectations were for the game rather than taking a good look at how good the graphics are for the game&#8217;s  style.</p>
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