The prequel is set decades before our time spent in the underwater city of Rapture, in the year 1912. It tells the story of a Pinkerton agent sent to a floating city called Columbia to find a girl who’s been held captive there since she was a child.
Though we know very little about the new game thus far, more details are rapidly approaching. In the fall issue of Game Informer magazine, you can expect to read all about BioShock Infinite, which should be enough to pick up a copy. But if that’s not enough for some reason, the issue will feature three specially created covers dedicated to the game. The special covers were crafted to mimic the style of magazines of the time, and that true BioShock vibe.
To put it quite frankly, these covers are outstanding and not to be missed. You can check them out by heading over to the other side now!
These covers are a must-have for fans of the games, and it would not be unreasonable to go greedy and grab all three of them, which is what I hope to do!
BioShock Infinite is a first-person shooter currently in development at Irrational Games, the studio behind the original BioShock (which sold over 4 million units worldwide). Set in 1912, BioShock Infinite introduces an entirely new narrative and gameplay experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky.
Former Pinkerton agent Booker DeWitt has been sent to rescue Elizabeth, a young woman imprisoned in Columbia since childhood. Booker develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.