Logan’s Run: Aftermath #6 is pretty much what a fun science fiction comic book should be. At least, on some levels. Unfortunately, some production issues get in the way of what should be an enjoyable comic.
Paul J. Salamoff takes some risks in this issue with storytelling. Unfortunately, none of them really pay off here. It just leaves the reader confused. REALLY REALLY confused. Don’t get me wrong, you can follow the story and you get a beginning, middle, and end, but you feel like you’re missing something the whole issue. I’m not sure if it’s because I haven’t read the previous couple of issues, but I figured “It’s Logan’s Run! It’ll be easy to follow!” I was pretty mistaken. The biggest problem in this issue is that Salamoff seems to almost want to make a silent issue and it’s just not working out in his favor. The lack of dialouge just leaves the reader confused and guessing as to what’s going on. Not very impressed with how the plot pays out here.
Carsten Biernat is a solid artist. The problem lies with the printing of the comic itself. It’s almost “blurry” looking. You can tell that the art is good, but on the page it doesn’t come across as crisp or clear, and I think that hurts the book. He’s got a good instinct for storytelling, and does well with facial expressions. His backgrounds and environments are really good, but again, they come off as blurry, and that makes them a little less enjoyable than they should be. On its own, the art is pretty good, but it’s the printing or scanning that brings it down.
If you’re a fan of the Logan’s Run property, you’ll enjoy this issue. It’s got a nice twist ending and is a solid sci-fi adventure set in that universe. If you’re not, I really can’t recommend this comic. It’s got some sloppy storytelling and as far as the art, I’d have to give it a “C-.” Bluewater needs to up their production level if they’re going to stay around much longer.
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