Red Sonja: Atlantis Rising #4 is a good, solid sword and sorcery comic. If you’re looking for classic She-Devil with a sword action, this is where you’ll find it. It does have some flaws, but you can overlook most of them.
Writer Luke Lieberman knows his Red Sonja, and it’s obvious in this book. He knows the character and her universe inside and out, and that helps make this an exciting, fun read. If you haven’t read the previous issues, you may be a little lost at first, but Lieberman does a great job catching you up in a natural way, through dialogue, which is a nice treat when you compare it to the many books that have recap pages or paragraphs inside the front cover. It’s all-out action and adventure, and it flows really nicely.
The biggest problem that I had with the book is that it comes to a VERY abrupt ending. I mean VERY abrupt ending. So much so, that it actually hurts the book a little. In my opinion, this mini should’ve ran just one more issue so that Lieberman would’ve been allowed to play out the ending a little bit more instead of the screeching halt that this issue ends with. Aside from that, it’s a really solid book.
Max Dunbar has got a bright future ahead for himself in the comic book industry. I haven’t seen anything he’s done before, but I was IMMEDIATELY impressed by his pencils here in this issue. He’s got an early J. Scott Campbell vibe/style that really works for this book, and I can see him drawing some mainstream super hero books very easily. His art is very kinetic, and has an energy that really leaps off the page. I’d like to see him tackle some other Dynamite books like The Shadow, The Spider, and I think he’d bring some really great art to Green Hornet.
Honestly, I liked this book OK, but I wanted to like it more. As I said, it maybe should’ve been another issue long, so that the ending (which includes something VERY important) would have a little more breathing room and be fleshed out.