Written by Brian Christgau and drawn by Adrian Sibar, Six Gun Gorilla is a delightful revival of an old serial tale from Wizard magazine. True to its Pulp origins, Christgau and Sibar crafted a simple and plausible back story to their utterly fantastic protagonist: One 800-lb. silverback mountain gorilla. No seriously.
Six Gun Gorilla #1 opened with the unlikely scene of a poncho-wearing gorilla with a cowboy hat and custom-made six-shooters executing an unrepentant villain (with the villain drawing first, of course). The story quickly moved back in time to show a baby gorilla taken from his mother’s arms by an English poacher, who quickly loses his prize trophy to a slick-witted Irishman in a card game. (If there were any justice, the Mc was cheating.)
Six Gun Gorilla #2 expands the story to show you how our fantastic hero grew up in the slick-witted Irishmen’s Wild West show and circus, naturally. Together with his redheaded daughter, Abby, who refers to our hero Kumba as Brother, they travel the West teaching the gorilla to read and shoot massive handguns with precision accuracy. But as in the first issue, our hero, Kumba, suffers yet another loss of a parental figure.
This second issue brings in a handsome Italian stranger who was wounded from an epic chase by a posse of bad guys led by the obviously evil Mr. Gravesend in search of a mysterious letter. When our quick-witted Irishman discovers the Italian stowaway and tends his wounds, he involves his Wild West show in a deadly mystery that changes Kumba’s life.
Will Kumba lose his adoptive family? Will the Italian stranger return to help his poor but honest saviors? Will Kumba take the revenge his age denied him so long ago in Africa? Your questions and mine will be answered in issue #3, “Massacre Time.”