Thursday, February 12th, 2015 at 5:00 pm
Divinity #1 Written by Matt Kindt
Pencils by Trevor Hairsine
Inks by Ryan Winn
Colors by David Baron
Letters by Dave Lanphear
Covers by Jelena Kevic Djurdjevic, Tom Muller, Tom Muller and Trevor Hairsine, and Lewis LaRosa with Brian Reber Valiant Entertainment
Release Date: February 11, 2015
Cover Price: $3.99
Alternative history has always fascinated me, mainly because our past is full of pivotal points in time. If we were to alter a single incident, what else would change? Similarly, time travel offers the exact same scenarios unless you are among those who believe that fate is decreed and cannot be changed. The only reason I mention this is because Divinity #1 works on the premise that during the Cold War, the Soviets were far more advanced than we Americans were. But as oftentimes happens, fledgling science has repercussions. Which leads us to our story…
Abram Adams is an orphan. Left on the steps of the Russian Foreign Minister at the end of World War II as an infant, he eventually found himself a ward of the state. He was soon discovered to be an exceptional student and a perfect physical specimen. Time after time he was seen to embody what the Soviets saw as proof of their superiority. Naturally curious, he was enthralled by all things scientific. This, combined with his other attributes, made him the perfect choice for one particular mission.
Through the use of cryogenics, the Soviets devised a plan to send him on a trip to the outer rim of the galaxy. With a turnaround time of thirty years, his lack of family and his dedication to his country made him the perfect choice. But, as with many people, not everything was as it seemed. He had his own secrets but even those were not enough to deter him from the mission. But you know what they say about well laid plans.
As we jump to modern day, we find our protagonist in possession of a myriad of abilities, though details are not available as to how he came to have them. We find him in the Australian Outback, watched and watching. The past and the present mingle to give us a warped sense of events, right as this chapter comes to a close. I’d love to tell you more but it might spoil it, and where’s the fun in that?
Overall, it’s a good story. I like the dialogue that Matt Kindt gives the reader. It seems genuine and natural, not loaded with filler. Trevor Hairsine‘s art is above average, exactly what I would expect from him based on his other works. I know the merging of timelines is supposed to create a feeling of timelessness, but where it felt very smooth in the beginning, by the end of this issue it was disjointed and sketchy. I hope that the next issue explores this latter timeline in more detail so I can piece it together with a bit more clarity.
As the first of a four-part series, this premiere issue does its due diligence of hooking the reader into the story. The few hiccups throughout the comic are minor enough that I feel compelled to read the next one, but not everyone may feel as forgiving. As sequential art has morphed through the ages, so must we be more open-minded to the ideas that writers and creators present to us. So, yeah. Give this a shot. But be aware it may be another issue in before you feel taken in by the tale. But I bet the end result is worth it.
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