Another highly anticipated upcoming title featured during Sony’s PlayStation showcase at Paris Games Week 2017 was God of War, a reboot of the hit franchise of the same name.
For the event a new gameplay trailer was released. The reboot sees series protagonist Kratos transitioning from the Greek mythology he had been wreaking havoc on in previous games, and into Norse mythology.
Continue below to check out the latest trailer for God of War.
Here’s more from developer Santa Monica Studio’s head of studio Shannon Studstill on the PlayStation Blog:
“That’s a Soul Eater. If that kills us, that’s it”¦ no Valhalla”¦” – Atreus
When we unveiled a bold, daunting, new direction for God of War at E3 2016, Cory wrote here “Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable.” As we sit here in the studio on the cusp of our content lock for the game, I can tell you our team’s souls are downright driven to nail those memorable moments with as much determination as Kratos and Atreus are on their incredible journey. There are no Soul Eaters lurking in these halls, though today you may think otherwise with our studio Halloween decorations. This team is making it happen once again through perseverance, passion, and determination.
What you witnessed in God of War’s new Paris Games Week trailer is a smidgeon – a sliver – of the unflinching, intense, brutal, and often empowering new combat in God of War. Every time I pick up the controller to play, I feel like I have Kratos’ Leviathan Axe in my hand (I avoid using it as a projectile though), and can hear Atreus’ arrows whizzing by (not to mention his witty motivational banter). The impact of every attack you connect feels like it has a titanic ton of energized force behind it, and the strategic decisions you’ll be forced to make mid-combat are your keys to survival.
Intensity, strategy, and an emotional combat connection between father and son is what Cory and all the creative leads want people to feel when seeing this Draugr encounter in the Huldra Mine. When Kratos launches his Axe at a Heavy Draugr to vault him back a step, Atreus comes in with an acrobatic flying double kick, sending him like a ping pong ball right back into the brick wall that is Kratos’ bare fists. That combat moment in the middle of mayhem is a perfect example of how Kratos and Atreus can take down their enemies together.
With Atreus at your side you have the strongest support next to Kratos’ primary weapon and bare fists you’ve ever experienced in a God of War game. The team worked diligently to ensure Atreus’ actions vary from long range arrow stuns, to enemy strangleholds, to acrobatic tag-team maneuvers that will help Kratos take down any enemy, any size, and any amount.
I’m still barely scratching the surface here on our new combat system that we’ve been laboring on tirelessly, and can’t wait to show you more as we head into early 2018.
The new game is currently planned for release sometime in early 2018, and can be pre-ordered over at Amazon now.
Check out more gameplay videos and trailers from Paris Games Week 2017 right here!
Intensity, strategy, and an emotional combat connection between Kratos and his son Atreus, is what Santa Monica Studio wants you to feel in the new combat system for God of War. This combat moment with the deadly Draugr’s in the Huldra Mine, in the middle of mayhem, is a perfect example of how Kratos and Atreus can take down their enemies, together, in the brutal Norse wilds as they fight to fulfill a deeply personal quest.
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