Book Review: Dungeons & Dragons: Warriors & Weapons (Young Adventurer’s Guides)
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Dungeons & Dragons: Warriors & Weapons
Dungeons & Dragons Young Adventurer’s Guides
Hardcover | Kindle
D&D Accessory
Wizards Of The Coast
Release Date: July 16, 2019

I can barely contain the excitement that this series causes me. The Young Adventurer’s Guides are aimed at the intermediate level readers and are definitive primers for the world’s greatest role playing game, Dungeons & Dragons. The book I am reviewing today, Warriors & Weapons, is geared towards character creation for these younger readers. These are more advanced than The A*B*Cs Of D&D and The 1*2*3s Of D&D, which I reviewed back in February, but are not quite at the level of the core rule books. That said, this book was quite informative and a fun little read. Allow me to elaborate!

Creating a character to play in D&D is itself a work of art. So much goes into building the who and what of the character that players will spend hours deliberating over the smallest things. This book will help explain the nuances to potential early gamers. The first decision any player has to make is what Race to play. Humans, as a whole, are the most adaptable but not always the best pick, depending on who you ask. Dwarves are hardy and forthright while Elves are more subtle and secretive. Crafty Gnomes, cheerful Halflings, angry Half-Orcs, quiet Kenku, feline Tabaxi, and many more exist to help craft the most personalized character possible! And no one says you have to make just one, you know.

Next up is Character Classes, in this case it is all about the Warrior sub-classes. From Barbarians and their brute strength to Rangers and their woodsy ways, there are a total of six different classes listed to aid players in finding the perfect fit for their new character. Heck, this handy little guide even supplies a flowchart to help newbies determine what will best suit them based on their own inclinations and the area in which the adventure takes place. How awesome is that? Other extras in this section include help with background stories and creating a balanced character with abilities, skills, and flaws.

The last chapter is all about Equipment. Every class has its preferred weapons and armor, as well as the types of clothing and other items needed. This section explains and details them for the player to understand the items better. So whether you like a light armor for your Rogue or heavy plate for a Paladin, this guide will help you sort it out. Weapons are an essential piece of any adventurer’s supplies; luckily, they are given some great detail here, too. Swords, Bows, Axes, and much, much more are available to pick from. Just be sure your character can use it proficiently! Included also are the items and gear needed for specific types of adventure, plus all sorts of tools and packs today’s adventure will need on the job. I particularly enjoyed the breakdown of types of packs needed for certain settings.

For a newcomer to the game and all of its many dimensions, Dungeons & Dragons might begin to feel overwhelming. But with wonderful guides such as Warriors & Weapons, it is broken down to its core pieces, enabling younger players or would be players to grasp the nuances and feel more at ease. What a wonderful time to be a tabletop gamer, with Wizards Of The Coast going out of their way to help the next generations enjoy what has always been a wonderful and magical game for me and my friends. I hope you find this review and the book itself as helpful as it is intended. Thanks for reading!

This introductory guide to Dungeons & Dragons is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools.

In this illustrated guide, you’re transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

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