Set in the deep South, this is the tale of Dancy Flammarius and her quest to destroy the evil that haunts this world. Alabaster: Wolves #3 is a story within a story, another stepping stone on the path to redemption. Unfortunately for her, Dancy had a parting of ways with the angel who originally stood at her side.
Imagine a time, in the not too distant future, where society has collapsed, magic and monsters are real, and no one is to be trusted. Simply wandering through a town can be deadly if you cannot defend yourself. So what teenage girl in her right mind would take on the task of traveling about in these conditions? Perhaps that is the real dilemma. Dancy is armed with not just her wits and skills, but also travels with a talking raven for a guide and a companion in the form of a ghost (of the werewolf she killed).
Alabaster: Wolves #2 Written by CaitlÃn R. Kiernan
Art and Letters by Steve Lieber
Colors by Rachelle Rosenberg
Cover by Greg Ruth
Designer Amy Arendts Dark Horse Comics
Release Date: May 9, 2012
Cover Price: $3.50
Suddenly, from out of nowhere, a strange title pounced out of Dark Horse last month and leaped onto comic review sites (including this very one), causing critics to shout their approval for Alabastor: Wolves. People spoke of the art by Steve Lieber and the writing (the dialogue in particular) by CaitlÃn R. Kiernan as being strong and fresh and unique. What particularly piqued my interest, however, was just how vague folks were in describing what actually happens in the book. Most reviews I read went something like this: “It’s about a little Albino girl who speaks with a southern drawl, walking a wasteland filled with werewolves and other monsters, who talks to a bird and an angel who tells her who to kill. Oh, and she might be crazy.”
“Heck,” I thought, “I can describe a comic better then that.”