Vamplets, Vol. 1 The Nightmare Nursery
Written by Gayle Middleton and Dave Dwonch
Drawn by Amanda Coronado
Colors by Bill Blankenship
Letters by Dave Dwonch
Covers by Amanda Coronado Action Lab Comics
Release Date: September 25, 2013
Cover Price: $15.99
Vamplets, Vol. 1 tells the story of Destiny Harper. A young lady, who is floating through life. She can’t figure out what she wants to do but she knows she has a knack with children and a taste for the occult. This makes her the perfect fit to be the new Governess for the Nightcare Nursery.
Just like the toys the comic is based on, this story is adorable. There really isn’t any other way to phrase it. The art style is cute and inviting and the story feels straight out of a early morning anime cartoons like Honey Honey only with an occult twist.
Double Jumpers #3 is the penultimate chapter of this series, and I really can’t wait to see how this series ends. Not that I want it to end, it’s just so good that I want to see how all the storylines are resolved. Like the previous two issues, this one is very entertaining, funny, and an all-around good read.
Writer Dave Dwonch turns in another very entertaining issue here, it’s on the level with the last two very funny issues. As much as the “fish out of water/body switching” story formula has been used, this series makes it as fresh as if it were the first time you were reading a story using that plot device. As the gang from our universe travels on to fulfill their quest to finish the game and get back home, the four game characters continue to reek havoc in Las Vegas. There’s a lot of twists and turns in this issue, and it really throws the audience for a loop. I can’t even imagine how this series is going to end, but I’m really looking forward to finding out.
Double Jumpers #2, just like the previous issue, is a LOT of fun. Yes, it caters to the “geek” crowd, maybe a little too much at times, but it’s still a great read that’ll have you cracking a smile at least a half dozen times before you’ve finished the issue.
Writer Dave Dwomch doesn’t let up in this second issue, he makes it as fast paced and entertaining as the first. While this book is 99 percent humor, it’s got some heart to it as well. In this issue, the characters really open themselves up and you see there faults, strengths, and you actually start to FEEL for them. More than just a laughable “I can’t wait to see how they screw up next,” Dwonch really puts some thought into where these people are going and where they’ve been. Some really good human story mixed with a TON of humor.
Here’s what Action Lab Comics say about there release of Double Jumpers #1: “The chaos begins after Jason and his team of programmers gets stuck in their own virtual reality game and must find a way to get back to the real world. Unbeknownst to them, the fantasy characters they inhabit have taken control of their bodies”¦ and now wizards and warriors run free in Las Vegas during the biggest videogame convention of the year!” Now, I have to admit, reading that description didn’t get me very excited, but I was VERY pleasantly surprised at how much I loved the actual comic itself!!
Writer Dave Dwonch knocks it out of the park with this book!!! The story is original, and so are the characters. Yes, they are a group of “stereotypical nerds,” but they’re really not stereotypical at all. By making them all high functioning nerds, he really makes the story more enjoyable. Moreover, this group of characters is under the gun, not just victims of circumstance like in other stories along this vein that I’ve read before. This comic is refreshing, new, original and TONS OF FUN!