Don’t you just love it when something great just comes together? Take Nosferatu Wars, for instance. Originally published in four parts in Dark Horse Presents #26-#29, this comic is a perfect example of a classic vampire story. And what makes it even better is the way the creators twist this tale to bring us something completely out of this world.
Centered around two vampires, Tarquin and Moira, we are given a story of unfettered bloodlust and carnage mingled with a love affair that has stretched for ages. The setting is the old world and the time is that of the Black Death. Using this horrible plague as a cover for their nightly exploits, the two undead lovers travel towards the estate of a nobleman with deadly purpose.
Upon arrival there, they are faced with seemingly overwhelming odds that quickly turn in their favor thanks to their strength and ruthlessness. Slaying much of the household, they present the lord of the manor with a proposition, one he quickly accepts. But as with all things, the devil is in the details as he soon finds out.
Brain Boy #0 Written by Fred Van Lente
Illustrated by Freddie Williams II
Colored by Ego
Lettered by Nate Piekos of Blambot
Cover by Ariel Olivetti Dark Horse Comics
Release Date: December 11, 2013
Cover Price: $2.99
Open up your mind and allow writer Fred Van Lente to introduce you to an early adventure of the trained telepath, Matt Price in Brain Boy #0. With illustrations from Freddie Williams II, this prequel issue to the new series from Dark Horse is one wild adventure filled with betrayal, espionage, and a plethora of mind control tricks.
In one of his first missions ever, Matt Price, also known as Brain Boy, is subcontracted by the secret service to help protect the president and a special package called the “football” at a world leaders summit. Able to read the thoughts of others as well as telepathically and telekinetically force them to do things against their will, Brain Boy is tasked with determining every eventual outcome in regards to the summit in order to prevent something catastrophic from occurring; however, when lethal assassins force their way onto the premises and the other secret service agents begin committing suicide, Brain Boy quickly discovers that he is not the only telepath in the vicinity — nor the world.
Readers like Edgar Allan Poe’s work for the way it makes them feel; for how it sucks them into his worlds and sneakily crawls under their skin. Poe’s tales and poetry — including both The Raven and The Mask of the Red Death — settle slowly and move along naturally, allowing mystery, wonder and thrill to develop in one’s mind before the real horror appears.
Dark Horse’s site describes Richard Corben‘s adaptation for Edgar Allan Poe’s The Raven and The Red Death as “terrifying.” The only issue is, they aren’t scary. Corben utilizes his recurring character of “Mag the Hag” as a traveler who ends up looping through or walking in on the stories. Before I researched who Mag was, my only introduction to her was on the cover page (very nicely drawn by Corben) and on page one of the comic, where she interrupts the narrator’s musings in The Raven with the cheeky line: “The weather has put young Arnold in a melancholy mood, leading him to grimly narrate his own evening in verse.” Now, in casual conversation, this might be a humorous detail to note about The Raven, but in terms of the story, it disrupts any possibility of the reader getting involved or spooked at all.
The Occultist #1 Created by Mike Richardson
Written by Mike Richardson and Tim Seeley
Art by Mike Norton
Color by Allen Passalaqua
Letters by Nate Piekos of Blambot
Covers by Steve Morris, Paolo Rivera Dark Horse Comics
Release Date: October 2, 2012
Cover Price: $3.50
I’ve got a confession to make here, I chose to review this comic based solely on the title. I love horror comics and when a book is entitled The Occultist #1, I immediately think of Lovecraft, Cthulhu, and the like. So I dove in with some preconceived expectations, most of which never presented themselves. But hey, can’t blame a guy for trying…right?
Now, I don’t want you to get the wrong impression here. This wasn’t a bad book, quite the contrary. It just wasn’t what I was expecting. The main character, Rob Bailey, is in possession of an ancient artifact called The Sword. He’s described as a “mild-mannered college student,” but that just made me think of a certain super man masquerading as a newspaper reporter. I assume this was done purposefully, sort of tongue in cheek you might say. But Rob is a young man trying to unlock the secrets to this cryptic power he has been given. He’s not flying around saving the world…he’s saving it one haunted house at a time.
Steve Niles and Dave Watcher pack even more punch into Breath of Bones: A Tale of the Golem #2 than they did with their breathtaking series launch. This second installment of the three-issue special from Dark Horse gets right down to business with the imminent threat of the German army swarming young Noah’s village in search of the Allied pilot who crash-landed there in issue one, and the story grips the reader tightly until the very last page.
The village is torn between holding their ground or fleeing in hopes of reaching the border before the Germans catch up to them on the road. Noah’s grandfather insists that they stay, keeping the ace up his sleeve that he has a magical backup plan in case things go sour, and the rest of the townspeople reluctantly agree.
Two enemy scouts arrive on a reconnaissance mission and begin searching barns for the missing pilot. When they find him, the pilot’s brash actions result in everything the villagers had hoped to prevent.