Ghost Town, Volume 1 Created by Rob Ruddell and Dave Dwonch
Written by Dave Dwonch and Ryan K. Lindsay
Illustrated by Justin Greenwood and Daniel Logan
Colored by Brian Dyck
Lettered by Dave Dwonch
Covers by Justin Greenwood and Jordie Bellaire Action Lab Entertainment
Release Date: May 6, 2014
Cover Price: $11.99
What happens when a time machine device becomes weaponized? In Action Lab’s Ghost Town, Volume One, this concept is tackled with full force. Destruction, mayhem, survival, and a whole lot of shocking moments await!
After a terrorist organization known as The American Reclamation Front steals a time travel device, the group uses the machine to place bombs days ahead in the future. When the president refuses to meet their demands, the bombs detonate in Las Vegas and Washington D.C., killing 1.5 million people and thrusting the United States into a post-apocalyptic landscape.
Vamplets, Vol. 1 The Nightmare Nursery
Written by Gayle Middleton and Dave Dwonch
Drawn by Amanda Coronado
Colors by Bill Blankenship
Letters by Dave Dwonch
Covers by Amanda Coronado Action Lab Comics
Release Date: September 25, 2013
Cover Price: $15.99
Vamplets, Vol. 1 tells the story of Destiny Harper. A young lady, who is floating through life. She can’t figure out what she wants to do but she knows she has a knack with children and a taste for the occult. This makes her the perfect fit to be the new Governess for the Nightcare Nursery.
Just like the toys the comic is based on, this story is adorable. There really isn’t any other way to phrase it. The art style is cute and inviting and the story feels straight out of a early morning anime cartoons like Honey Honey only with an occult twist.
The feisty Princess Adrienne is back, and she’s definitely not waiting around for a lame prince to come and “rescue” her. In Princeless, Vol. 2, writer Jeremy Whitley and illustrator Emily Martin continue along the heroine’s quest to save her sisters — as surely, no one else can.
Warrior Princess Adrienne and the half-dwarf/half-human, Bedelia Smith, are on a mission: rescue Adrienne’s sister, Princess Angelica, from the tower that she’s a prisoner in. Accompanying them on their journey is a pretty-boy poet named Roderick, who happens to be in love with Angelica. As they enter the town gates, Adrienne and her allies quickly learn that Angelica is not as helpless as other princesses. In fact, she’s not only living outside of the tower, but she’s become an idol of sorts to the townspeople due to her overwhelming beauty. As Adrienne insists that she’s there to rescue Angelica, circumstances quickly turn for the worse when Angelica’s guardian demon is summoned seeking to kill Adrienne.
At first, you might shy away from Night of the ’80s Undead #1, because it’s an indie comic by a company that you may not have heard of before. BUT, I would strongly recommend that you give it a look, because behind the cover you will find one hell of a good time!
I have to tip my hat to writer Jason Martin for coming up with a story that’s both funny and original. OK, in today’s comic world zombies aren’t totally an original idea, but what he does with them in this issue, is. Basically, all of your favorite movie stars from the ’80s become zombies and it’s not the fact that they’re zombies that’s funny, it’s what happens beforehand. Martin hasn’t left anything out when it comes to the setting of the story, even providing a soundtrack for the readers at the start of the issue. These are stylized versions of real life characters and he hits them on every note.
Double Jumpers #3 is the penultimate chapter of this series, and I really can’t wait to see how this series ends. Not that I want it to end, it’s just so good that I want to see how all the storylines are resolved. Like the previous two issues, this one is very entertaining, funny, and an all-around good read.
Writer Dave Dwonch turns in another very entertaining issue here, it’s on the level with the last two very funny issues. As much as the “fish out of water/body switching” story formula has been used, this series makes it as fresh as if it were the first time you were reading a story using that plot device. As the gang from our universe travels on to fulfill their quest to finish the game and get back home, the four game characters continue to reek havoc in Las Vegas. There’s a lot of twists and turns in this issue, and it really throws the audience for a loop. I can’t even imagine how this series is going to end, but I’m really looking forward to finding out.