It was just yesterday that I was making pirate jokes and telling my wife she needed to get an eyepatch (full disclosure, she had allergy issues). But today I am all about the seafaring adventures detailed within Ghosts of Saltmarsh, sans pirate jokes. In fact, this compilation holds the keys to almost endless possibilities.
When we talk about Dungeons & Dragons we seldom think of anything on the high seas, but the modules have long been available for play. Dungeon Masters the world over have delighted in sending player characters to their doom, er, I mean on adventures.
When I found out that Wizards of the Coast was releasing some awesome little storybook style Dungeons and Dragons primers for kids, I had to reach out to them and have some sent so I could review them. For you see, I just became a grandparent!
My little grandson, Braxton, absolutely had to help me with The A*B*Cs of D&D and The 1*2*3s of D&D. I mean, I have to start him off on the right path, right?
Dungeons & Dragons: Art & Arcana: A Visual History Hardcover | Kindle
By Michael Witwer, Kyle Newman, Jon Peterson, and Sam Witwer
Foreword by Joe Manganiello
Publisher: Ten Speed Press
Release Date: October 23, 2018
This book made me cry. No, I am not exaggerating, I literally shed tears while I read this. Dungeons & Dragons: Art & Arcana: A Visual History is filled with so much gaming history and nostalgia that I found myself wishing I was a teenager again and could structure my weekends around role playing games and close friends. If nothing else, I sat back and enjoyed the flood of great memories that came as I flipped from page to page. It was both a sad and a happy time spent with this massive tome.
As almost any tabletop gamer will tell you, game changes and additions will please some and anger others. This is true of technical expansions as well. Knowing this, I took to the shops and chatted with friends regarding the newest Dungeons & Dragons source book Mordenkainen’s Tome Of Foes. I had already heard from a couple of buddies that impressions were polarized after the exclusive release at hobby and game shops on May 18th, with the rest of the merchants shelving it on May 29th. With that in mind, I wanted to take a more critical look at it from the eyes and mouths of other gamers, but of course I will add my own impressions to the review.
Dungeons & Dragons: Evil At Baldur’s Gate #1 Print Edition | Digital
Written by Jim Zub
Art by Dean Kotz
Colors by Stefani Rennee
Letters by Neil Uyetake
Covers by Max Dunbar and Joanna Lafuente, Dean Kotz and Joanna Lafuente, Dean Kotz, Max Dunbar IDW Publishing
Release Date: April 25, 2018
Cover Price: $3.99
Straight from the hip, there is nothing serious about Dungeons & Dragons: Evil At Baldur’s Gate #1 except that it is seriously fun. Imagine, if you will, that we had a mashup of the Dungeons & Dragons cartoon with Teen Titans Go! and it was presented in comic book form. That is essentially what we have here. It’s certainly entertaining, but also, just as certainly, not deep in plot or characters.