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Interview: Discussing ‘Flutter’ With Comic Book Artist Jeff McComsey
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Comic book fans can attest that it is often hard to find treasures among modern publications. We hold classic titles from years gone by so high with reverence that it often seems to be the case that the next release of significance comes as a surprise. Enter: Flutter“¦

Flutter was not merely a surprise for me when I read the preview issue – it was like a baseball bat across the back of the head. Delving into the context of super-powered beings, the new graphic novel dives deep into the consideration of sexual orientation and gender identity – a concept that could well place Flutter as the most important graphic novel of the decade.

This might be a bold call to make – but there’s something significant about Flutter‘s exploration of this social commentary. While we’ve seen some of the bigger publication companies seek social popularity by uncovering that one or two of their characters just so happen to be gay; Jennie Wood and Jeff McComsey take Flutter instead and explore a more grounded and serious side that will resonate strongly and sensitively with countless readers.

And so after having my mind blown by the preview issue, I had a chance to shoot out some questions to artist Jeff McComsey about Flutter, who explains the importance of social context in comic books, and what to expect from the full graphic novel upon its release.

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Comic Preview: Flutter
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Flutter
Written by Jennie Wood
Art by Jeff McComsey
215 Ink
Release Date: February 15–March 15, 2013
Cover Price: $14.99

Due to hit the street sometime in late February or early March, the 110-page graphic novel Flutter takes the model of a super-powered being that we’re accustomed to in comic book lore, but immerses this conceptualization in an emotional journey of gender identity and sexual orientation. This graphic novel is certain to be a confronting, but enlightening read that you will not forget.

The preview copy we obtained is the first 25 pages of the graphic novel – and I can guarantee you that it sucks you right into the story immediately. The plot makes for compelling (and thought-provoking) reading as creators Jennie Wood and Jeff McComsey commence a journey that examines societal views on gender issues, with the remaining pages sure to be an important social commentary – as well as entertaining.

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Comic Review: FUBAR II: Empire Of The Rising Dead
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FUBAR #2, Empire of the Rising Dead
Stories by Jeff McComsey, Benjamin Truman, Shawn Aldridge, Rafer Roberts, Kevin Johnson, Steve Becker, Stephen Lindsay, Jennie Wood, Dominic Vivona, Mark Bertolini, Lonny Chant, Phil McClorey, Matt Kendzior, Kyle Kaczmarczyk, Michael Isenberg, Oliver Mertz, Michael McDermott, Jorge Vega, Timothy Zaprala, Jeff McClelland, Richard Meyers, Helaine Crawford, Eric Spohn, Ronald Montgomery, Mike Imboden

Art by Jonathan Moore, Jeff McComsey, Joe Dunn, Rafer Roberts, Kurt Belcher, Michael Bracco, Daniel Thollin, Jim McMunn, Dominic Vivona, Carl Yonder, Lonny Chant, Jason Copland, Steve Willhite, Rob Croonenborghs, Steve Becker, Jeremy Massie, Aluisio Cervelle Santos, Aluisio Cervelle Santos, Mario Wytch, Richard Meyers, Helaine Crawford, Eric Spohn, James Giar, Shamus McGuigan, Leonardo Pietro, Danilo Beyruth

Letters by Jeff McComsey, Shawn Aldridge, Michael Bracco, Jeff McClelland, Jason Meadows, Chris Horan, Phil McClorey, Rob Croonenborghs, Julie Shelton, Jason Arthur

FUBAR Press and Alterna Comics
Release Date: January 11, 2012
Cover Price: $14.95

Oh FUBAR, you had me at “blarg.”

FUBAR #2, Empire of the Rising Dead is a 200+ page, World War II with zombies, short story extravaganza. Whereas the first issue took place in the European theater, this issue takes place solely in the Pacific theater. It’s all here: Pearl Harbor, Hiroshima, island hopping warfare, geishas, evil Japanese scientific experiments, shark attacks on stranded sailors, and Tuskegee. But, you know, with zombies.

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Crowdfunding Round-up: August 2012
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We’re all geeks here. And really, what would we have to geek about if creative types didn’t pour their souls into their work? These guys and gals take enormous and, sometimes, unappreciated risks to put their products into our Cheeto-salted mitts. One of the largest hurdles that indie creators face is finding the funds or the commercial interest to publish their works. Crowdfunding, one of the most inspiring uses of social media, seeks to mitigate independent publishing risks and costs. Sites such as Kickstarter and IndieGoGo give fans an opportunity to have a stake in up-and-coming projects.

On crowdfunding sites you can find countless comics, movies, documentaries, and games with their creators just asking for a shot at getting idea off the ground. Typically, for a few bucks more than you might have paid otherwise, you get a copy of the product and the satisfaction of knowing that you are helping somebody get their foot in the door. The project owners set a pledge goal with various levels of giving. The more money you pledge, the more loot you get in return for a successful campaign. I’ve seen pledge rewards such as signed copies, a spot in the acknowledgements, custom sketches, production comic pages, and even including you as a character in the story.

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Comics Review: Hello, Do YOU Work Here?
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Hello, Do YOU Work Here?
Compiled/Designed by Peter Simeti
Story by Various Submissions
Illustrations by Michael Oppenheimer, Kelly Williams, Michael nelson, John Shaver, John Bulmer, Tom Kelly, J. Rozen, Daniel Thollin, Brian Beardsley, John Bulmer, Jeff McComsey, Kelly Williams, Dave Arhar, Kevin Christensen, Bret M. Herholz, Chad Storhl, Steve Black, Michael S. Bracco, Oliver Kirby, Michael Czerniawski, Gary Goodrich, Dave Arhah, Jeremy Massie, Andi Papelitzky, Douglas Draper Jr.
Introduction by Alex Robinson
Alterna Comics
Cover Price: $7.99

I spent the summer of 2002 working alone at a local 24-hour convenient store doing the 4pm to midnight shift. On one particularly brutal night my manager got in to relieve me about 10 minutes early.

“Just give me a minute,” she informed me, as she took out her cellphone, “I’m going to check in on my daughter.”

Maggie, my manager’s daughter, was maybe 16, 17 years old and went by the name, I’m not kidding: Magical. This is the side of the conversation that I heard:

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