The Mighty Skullkickers #1 Story by Jim Zub
Pencils by Edwin Huang
Inks by Edwin Huang and Kevin Raganit
Colors by Misty Coats and Mike Luckas
Color Flatting by Ludwig Olimba
Letters by Marshall Dillon
Covers by Edwin Huang and Jim Zub, Chris Stevens Image Comics
Release Date: April 24, 2013
Cover Price: $3.50
The current Skullkickers story arc has been in many ways a commentary on mainstream comics. Although it may seem like I’m making a proverbial mountain out of a blood-soaked-talking-ape-heavy molehill, the team behind Skullkickers have done something that exposes the clearly visible cracks in the veneer that is modern comic publishing.
When DC’s New 52 announcement came down the pipes, most of us thought the same thing, “this is lame, they are just trying to sell more comics.” Then we bought all of them, and a solid portion were terrible. It’s these marketing gimmicks that Jim Zub and the Skullkicker’s team are lampooning with their current story arc. However, when writing commentary into any story, sometimes a plot and solid characters are sacrificed in the name of sticking it to the man. Luckily, the appropriately titled The Mighty Skullkickers #1 delivers a one-two punch of gorgeous art and wit-drenched writing.
By the fifth issue of a Skullkickers story arch, typically, you should be knee deep in blood and guts. This most recent Skullkickers story arch however, has been relatively tame, or at least as tame as this comic can be. It’s not that there hasn’t been a fair share of violence and mayhem. It’s just that no one has been stabbed in the eye, disemboweled, or blown up in some sort of sorcery/dynamite related explosion. Violence plays a big role in Skullkickers and not seeing it run rampant through every page and panel is strange. That’s not to say that this hasn’t been a fantastic run of Skullkickers. These last four issues leading up to Skullkickers #17 have introduced readers to deeper three-dimensional characters and a more realized fantasy world.
Skullkickers #17 can be reviewed easily in a sentence or two. This issue is a satisfying end to a fantastic storyline full of all the action and crude behavior expected from this comic. However, to judge this comic 100% accurately you really have to take a step back and view this story arch as a whole. It’s not easy to take a comic that has been traditionally known for being bat shit crazy-violent and slow that action down to a crawl. It was needed though, Skullkickers main protagonists have been kicking and bashing for 17 issues now and while that is fine and well, at some point we need to get under a character’s skin. Luckily, this story arch and issue #17 have really done a terrific job of fleshing out everyone’s favorite skullkickers.
A portion of the official description of Skullkickers #14 reads, “Secrets revealed. The gun. The gun. The gun. The gun. The gun. The gun. The gun”¦” and continues on 12 more times. It is no surprise to say that this issue of Skullkickers is about one thing and one thing only. The gun. There has been much hype surrounding issue 14 since the secrets of Baldy and his gun were teased at Image Comic Expo. Well, now it’s here and rest assured Skullkickers fans, secrets are in fact revealed. Skullkickers #14 doesn’t dance around the secrets either. Questions are answered as directly as a gunshot that will leave your mind blown.
Each and every week “I Have Until Five!” MK2Fac3 and “Best In The World” Henchman21 read a lot of comics. Seriously you guys, a lot of comics. Maybe too many comics. I mean, it is possible”¦ theoretically. They look forward to some more than others, I mean, who doesn’t? So, let’s take a look into the depths of their pull lists, grab some comics, and we’ll let YOU know what the top books to look forward to are for the week of May 9, 2012. Single issues and trades, they’re all here.
Everyone once in a while a man or woman looks at his or her floor and sees large amounts of comic books. This is when that man or woman knows that he or she has either a very unorganized system or a passion that overfloweth. Now, I may not be going anywhere with this, but I’m going to pretend like I am because comics are great, right? Well, yes they are, and some great comics are coming out this week. Oh you want to know what they are? Well we don’t give that information away for free! Oh no! This is The GoD List where you have to read the entire post before you realize all the comics that you should be reading, brohan, but you know what? I’m going to do you a favor, I’m going to give you a teaser! Here: Bats, Owls, Dragons, Mutants, Spiders, Students, Monsters, and Robots! Seriously, that is all you need in life.
Skullkickers finally returns after a 4-month hiatus with a new story arc that promises to shed some light on the mysterious origins of our favorite mercenaries. Skullkickers #13 is the jumping on point for this new storyline and it dedicates itself to establishing a solid foundation for the rest of the saga. The trademark violence of Skullkickers is largely absent from this issue. Yet Skullkickers #13 gives readers something much more gratifying than blood and guts.
The most powerful moments in comics occur once we, as readers, realize that our heroes are vulnerable. The moment that Batman emerges from the rubble with Jason Todd’s body is so iconic for this reason. For the first time, we are shown that maybe the men and women in our comics are not without fear and loss. For 12 issues Skullkickers has thrown the mercenary duo in front of nearly every kind of monster, ghoul, and goblin with nary a scratch. Issue 13 is one of the first times that writer Jim Zubkavich paints one of his characters as a less than invincible super man.