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PAX Prime 2015 Interview: ‘Mekazoo’ Producer James Hoag
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Mekazoo is a 2D platformer in which players can tag team uniquely skilled “mekanimals” (an armadillo, frog, wallaby, panda, and pelican) to progress through various levels in a 3D world. In cooperative multiplayer, a single player controls one mekanimal, while the inactive player has the capability of switching in by transforming that mekanimal into their own. This fluidity creates a compelling cooperative nature while maintaining the game’s swift pace.

At the recent PAX Prime event, I spoke to James Hoag, a producer from The Good Mood Creators, about their upcoming title.

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PAX Prime 2015: ‘Tinertia’ Rocket Jumps a Path Through Your Heart
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Tinertia, made by Candescent Games Inc., is a game which stars Weldon, a robot equipped with a powerful rocket launcher that allows him to propel himself through a series of levels and tackle obstacles along the way. Players are only provided the ability to move as well as a rocket-firing trigger that can destroy objects or propel Weldon along. In addition to being able to control Weldon via a game controller, players also have the option of using a keyboard and mouse for further precision.

At PAX Prime 2015, I had the opportunity to try out Tinertia and talk to their CEO, Vilas Tewari, about it. The game was inspired by the rocket-jumping mechanics of Quake and Team Fortress. The team identified that element as the most enjoyable part of the game. It was the one unique aspect that kept bringing them back day after day to these titles. Tinertia became their opportunity to dedicate and expose the pure fun of rocket jumping. As they began experimenting with the concept, they found it easier to tell their story from a side perspective where the world was visible rather than the traditional first person view of Quake. This became further realized by Section Studios whose artists helped formulate a gritty Mario 3D feel for the 7 worlds and 66 levels that comprise Tinertia. To amplify the industrial environment, Candescent Games incorporated music inspired by Deus Ex: Human Revolution to provide a relaxing atmosphere before becoming more energetic as the character progresses. It became a mix of electronica and classical beats. Overall, Vilas and his team’s vision was to create a game that could be taken on its own merit, and similar to the Nintendo games of old, be a purely fun experience to play through.

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The Drill Down 392: …With Thunderous Applause
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This week we’re once more joined by Greg Davies, host of Blendover & Heavy Metal Historian podcasts (and of course the TARDISBlend podcast hosted here at Geeks of Doom) as we discuss the biggest sausage party online, Google‘s new logo, 1/7th of humanity on Facebook, the legality of teen self-sexting, Android Wear comes to iOS, a sneak peek at Apple‘s future, Tesla breaks the perfection scale … and much much more.

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15-Minute Gameplay Demo For Next ‘Hitman’
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Over the weekend during PAX Prime the first gameplay demo for the next game in the Hitman franchise, simply titled Hitman, was shared publicly after first being shown at Gamescom. We saw an announcement trailer and gameplay trailer come out of E3 2015 a couple of months back.

This first demo is set at a fancy fashion show, and explores the many options players will have in accomplishing their objectives and taking out their target, including some of the weapons, disguises, and various things found in the environment you can sabotage.

You can read more about the game and check out the 15-minute gameplay demo below.

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The Drill Down 341: Check Yo’ Selfie
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This week, Google‘s secret drones, Apple‘s upcoming event includes a massive building under wraps, celebs naked selfies get hacked, and the first look at the Apple spaceship.

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