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E3 2016: New ‘Quake’ Game Announced
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Quickie video game history lesson: back in 2009, publisher Bethesda Softworks’ parent company ZeniMax Media acquired id Software and brought them into their stable of game developers. The company was responsible for the creation of the modern first-person shooter genre with titles like Wolfenstein 3D, DOOM, and Quake. Back in 2014, the Wolfenstein franchise was resurrected with Wolfenstein: The New Order (developed by MachineGames). Then, just last month, came the return of DOOM, with id handling development themselves.

Now the third id Software classic has officially found new life. During Bethesda’s E3 2016 presentation Quake Champions, which is also developed by id, was announced with a cinematic reveal trailer that you can check out below.

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Book Review: Dungeons & Dreamers
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Dungeons & Dreamers
A story of how computer games created a global community
Paperback | Kindle Edition
Written by Brad King and John Borland
ETC Press
Release Date: March 15, 2014

Like any well-written history book, Dungeons & Dreamers captures your attention from the very beginning. For those of us who are older and remember a time before video games were a major source of entertainment, this book is like going home again. It firmly establishes its roots in tabletop gaming and taking the reader through a step-by-step transformation to the wondrous gaming networks we have today. And if it stopped there, this would still have been a labor of love that justified the long hours spent researching and interviewing. But it’s more than that, it’s an exceptionally detailed accounting of the work of several pioneers in the video gaming industry.

Modern gaming owes much of its entertainment and viability to early roleplaying gamers like Gary Gygax and Dave Arneson, who adapted other tabletop games into a more detail rich experience, allowing the player to move about in an unfettered landscape. Many people would come later on that would embrace this concept and take it to the next level. Richard Garriott was one of the first to act upon this, creating a multitude of text based games that eventually led to his massive multiplayer game, Ultima (and its sequels).

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