A pair of new actors have joined the cast of Silent Hill: Revelation, the sequel to 2006’s video game adaptation, Silent Hill.
Malcolm McDowell and Carrie-Anne Moss have been added to the production, and they will be playing Leonard and Claudia Wolf. McDowell is best known for his work on the Stanley Kubrick classic A Clockwork Orange, as well as movies like Halloween (2007), Halloween II (2009), and Bolt. Moss is of course best known as Trinity in The Matrix trilogy, and has also appeared in movies like Memento, Fido, and Disturbia.
A new image for the movie has also been released, which you can see above. Continue reading for more and to read a brief synopsis of the sequel.
We’ve heard for a while now that a sequel to the 2006 video game adaptation, Silent Hill, was on the way. In fact, back in May, it was reported that the movie would begin production by late spring, but of course that didn’t work out quite as planned.
It may have taken a little longer, but now a press release has been sent out confirming that the sequel, titled Silent Hill: Revelation 3D, will begin production this upcoming winter in Toronto. The film is already in pre-production under producers Samuel Hadida and Don Carmody, who just recently delivered Resident Evil: Afterlife…also in 3D.
Don Carmody, producer behind movies like The Boondock Saints, Get Carter, Silent Hill, Boondock Saints II: All Saints Day, and Resident Evil: Afterlife, recently spoke to FEARnet during a set visit in Toronto about upcoming projects, including Silent Hill 2.
While discussing Afterlife and things like why they decided to go 3D this time, a question was asked as to how faithful they remain to the original video games these days, or if they just kind of make up their own stories and characters now that they’re four films into the franchise. Carmody explained that they know these movies have to appeal to faithful fans of the games and of movies in general, which is where Silent Hill 2 came up.
Adapting video games into films should not be this hard. Books and plays are turned into good movies on a nearly monthly basis. Christ, even direction is a form of adaptation. The director has both the right and the necessity to cherry-pick and omit from a written screenplay. There is no such thing as “an original film.”
And yet, like trying to pole-vault without an actual pole, the evolutionary link between video game and film has yet to be cleared.
Now to be fair, I liked Silent Hill. It was an atmosphere engine which would have been a whole lot better if an actual script was used.
And as I may have unwisely mentioned in my review of Max Payne at filmarcade.net a week ago, I liked the Doom movie. Don’t blame me… The game came out when I was eight… We were on an anti-poverty board in Chicago together… The parties were hosted by the Annenbergs… SHUT UP!
But other than those, we have been treated to miserable failure after miserable failure. Super Mario Bros., both Tomb Raider films, anything with Uwe Boll’s name on it, Mortal Kombat, Street Fighter. They all suck. Granted, Final Fantasy: The Spirits Within came close to succeeding, but it failed to adhere to the spirit of the games. Namely, there were no she-dudes, giant chickens, or EEEEEEEENDLLEEEEEEEESSSSSSSS levelling-up.