Who do you call if the world’s greatest heroes go bad? That’s the question that Director Amanda Waller poses to Colonel Steve Trevor in the first few pages of Justice League Of America, Volume 1: World’s Most Dangerous. Deciding to build a response team is easy enough, but filling the roster is something far more difficult.
Kicking things off, they start the list off with Hawkman (one of my favorite of the DC Comics bunch) who is known for his brutality as much as for his moral code. The next addition is Katana, whose sword is far more than just steel. Next up they bring in Vibe, a hero that we haven’t heard about in decades (this version is a reboot, not the original one from yesteryear). Curiously, Waller insists adding Stargirl and her powerful Cosmic Staff, though not quite in the capacity you might think. The true powerhouse of this team is the always adaptable Martian Manhunter, though getting him on the team was more than a little work. To keep things balanced, Waller also has the new Green Lantern and Green Arrow on the team roster. But Trevor has an addition of his own, the always dangerous Catwoman. Not to be a public member of the team, she is intended for the behind the scenes and under the table jobs that pop up.
Mind The Gap, an ongoing comic from Image Comics, is a story about a girl named Elle who is brutally assaulted and sequentially ends up in the hospital in a coma. As family and friends come to Elle’s aid, Elle’s assailant is still a mystery. Elle, still in a comatose state, is in some sort of limbo between the material world and death. She’s also trying to figure out who attacked her and meets a guide along her journey. The potential line of suspects could be anyone; from Elle’s close friends and family to people we haven’t even met yet.