Attics can be wonderful, beautiful things. Sometimes they are repositories of worthless junk, but more often they have such wonderful stories to tell. They are full of boxes. Some contain toys from childhood. Others hold certificates, pictures, and correspondence. Still others contain mementos and heirlooms of events both obscure and infamous. There are such stories to be learned, if one can only gain entry and do some research.
That is how it could be for Doctor Who. With 52 years now passed since the show began production, what stories can its artifacts and ephemera tell us? We know the exoteric truths of the show’s production from its primary artifacts — the episodes produced by and shown on the BBC. Surely, there must be more than that. What were the stories, the images, the ideas that never made it onto those tapes? What did time or budget make impossible? What was merely deemed to be poor creative choice?
These are the motivating themes of a new book, Doctor Who: Impossible Worlds by Stephen Nicholas and Mike Tucker. It proposes to take us into the Doctor Who production design department to show how the core ideas of the series transformed from imagination to television drama for over 50 years. In this, it succeeds more than it fails and provides the reader with some rich visual insight into the history of Doctor Who.
Doctor Who fans, as well as some of our younger readers, might be interested in a new online Flash game released at the BBC website. The game focuses on The Sarah Jane Adventures, and is entitled Defending Bannerman Road.
Essentially, the game is like Angry Birds, with the exception that you’re shooting out rocks and objects to squash aliens from the Doctor Who universe including the Sontarans, the Judoon, and the Slitheen.
In addition, there’s also an online motion comic that follows the story of the game, as well as a video of tips from Daniel Anthony, who plays Clyde Langer in The Sarah Jane Adventures.