![]() |
![]() |
| ![]() |
|
![]() |
Geeks of Doom is proudly powered by WordPress. Students of the Unusual™ comic cover used with permission of 3BoysProductions The Mercuri Bros.™ comic cover used with permission of Prodigal Son Press Geeks of Doom is designed and maintained by our geeky webmaster All original content copyright ©2005-2023 Geeks of Doom All external content copyright of its respective owner, except where noted |
![]() |
![]() This website is licensed under a Creative Commons License. |
![]() |
About | Privacy Policy | Contact |
![]() |
This graphic has a misleading layout! The description of the kick is at the top of the graphic, next to the arrow, as if the kick that occurred within that dream pushes them up to the next level. This is not the case. As demonstrated at the beginning of the movie when Cobb is pushed into the bathtub, a kick wakes you up out of the dream level beneath you. You don’t push yourself up and out of a level unless you kill yourself (while not sedated)!
Yusuf’s van wakes them up out of Arthur’s dream. Arthur’s elevator fall wakes them up out of Eames’ dream. The question becomes why did Adriadne and Fischer have to fall off the building in level 4/Limbo if Eames blew up the hospital? OR, why did Eames have to blow up the hospital, if Adriadne and Fischer could just wake themselves up out of Limbo (as Cobb and Mal did in their first experience with Limbo)? There appears to be an extra kick happening here that isn’t necessary…
Comment by Hart — July 28, 2010 @ 12:52 pm
I’m sorry, if reality is level 1 in this graphic, my second paragraph should have read, “why did they have to fall off the building in LEVEL 5/Limbo if Eames blew up the hospital,” not level 4/limbo.
To put it (somewhat) more simpy: the hospital collapsing in level 4 and the jump from the skyscraper in level 5 seem to serve the same function in transitioning Adriadne and Fischer over the level 4/5 boundary. What gives?
Comment by Hart — July 28, 2010 @ 1:00 pm