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Kickstarter Spotlight: In ‘Perception’ From ‘BioShock’ Makers You Play As A Blind Girl
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The Deep End's Perception Kickstarter Spotlight

After the closing of BioShock developer Irrational Games the people who worked there dissipated, as you’d expected, many of them going on to start new game development studios that looked to the booming crowdfunding craze to make their new games a reality instead of having to rely on a publisher who might mess with their work. We spotlighted a pair of projects from two examples of this back in October of last year, The Black Glove and The Flame in the Flood—one of which succeeded and the other unfortunately failing to reach its goal.

Another studio consisting of a talented group of gamemakers who worked on BioShock, BioShock Infinite, and other games as well, called The Deep End Games, has a new project and they too are taking to Kickstarter in hopes of raising the necessary funds to make a game called Perception. The game is a first-person horror game, and in it you play as a blind girl named Cassie exploring an abandoned mansion in Gloucester, MA. Intrigued? Please do continue on below to find out more and watch a trailer for the game.

So the first thing you’ll no doubt be wondering when you hear the game is played in the first-person perspective of a blind girl is, how in the sweet hell do I see where I’m going?! Basically, Cassie uses echolocation to hear and visualize her surroundings—the same way that bats or Matt Murdock in Daredevil does. Stylistically it reminds me of The Unfinished Swan (whose makers also have a new game on the way), in which you also couldn’t see much, at first anyway, and had to use ink balloons to reveal your surroundings.

And if you think it’s crazy for a normal human person to do this, it’s actually a very real thing those suffering from blindness sometimes develop to help them get around.

If you haven’t already figured it out, knowing this is a horror game and all, that presents a unique opportunity to scare the crap out of players thinking about tapping their cane to light the way, so to speak, and reveal whatever evil might now be in the room with you.

Here’s the full rundown of what Perception is all about:

Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.

After months of research, she discovers an abandoned mansion in Gloucester, MA. Once there, Cassie finds that Echo Bluff is worse than her nightmares. A ghastly Presence has tormented its inhabitants over generations, and it now hunts Cassie. She must solve the estate’s mysteries or become one of its victims.

While Cassie doesn’t have an arsenal of weapons, she does have her wit, her cane and her smart phone. Armed with these tools, she finds clues to unravel history as she navigates her way through the home via echolocation. But the house and its deadly Presence go to great lengths to prevent her from deciphering its secrets.

And yet, they won’t let her leave either. Surviving this deadly game of cat and mouse with the Presence is especially perilous when your only way of seeing is by means of sound, and so you must carefully weigh the risk of making too much noise against the possibility of being discovered by the terrifying Presence.

Once spotted, your only hope is to run, hide, and pray that it doesn’t find you. Cassie uses ambient sounds of the house as well, such as taking advantage of when the grandfather clock rings, or when a loud pipe whistles. She can throw objects and use items like alarms to create “sound bombs” to distract her enemies.

Cassie uses her smartphone to examine evidence left behind. And as she puts the pieces together, she’ll find herself jumping back in time.

Perception takes place over many different eras. You get to see the house retreat back to its origins and witness it evolve over time. Through the decades and as it changed hands across generations, the house and its inhabitants change significantly.

Architecture and décor evolve, entire wings and buildings come and go and alter your relationship with the space. Once you’ve discovered the source of evil in each generation, it’s your job to right the wrong.

With each chapter, there are new questions that need answering. And you’ll need to keep on your toes for new threats. The Poppets, for one, completely change what it’s like to explore the mansion.

If interested, you can learn more about Perception, check out all of the rewards available for pledging, and throw a little coin their way over if you wish to do so over at the game’s Kickstarter campaign page.


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