We’ve seen a pile of highly anticipated 2014 video games get pushed back to 2015, because they were announced far too early to help boost sales of the newest generation of consoles. One of these games was Dying Light, the upcoming first-person zombie game from Dead Island and Call of Juarez developer Techland, which was delayed back in May.
As it turns out, being announced too early wasn’t the only reason for the game’s delay. Developing it for both current and last-gen consoles was proving too tricky to figure out, and so it’s been decided to completely cancel both the Xbox 360 and PlayStation 3 versions of the game.
You can read the full announcement below.
Here’s the announcement that was posted on the Dying Light Facebook page:
As you probably know, weâ€™re wrapping up the development of Dying Light, our biggest and most ambitious project to date. We spent the last three years making sure that all the features of our game add up to create a truly next-gen experience.
Much of this â€œnext-gen feelâ€ is tightly connected to the technological side of Dying Light. For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits. Features like these along with our core gameplay pillars â€“ such as the player-empowering Natural Movement, threefold character development system, and vast open world â€“ are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms.
Therefore, after thorough internal testing, we have come to the conclusion that we have no choice but to leave past-gen systems behind and release Dying Light exclusively on the next-gen consoles and PC. Put simply, older consoles just couldnâ€™t run the game and stay true to the core vision of Dying Light at the same time.
To ensure you enjoy Dying Light as much as we would like you to, we chose to release it without any compromises on the three strongest systems available. Thanks to this, youâ€™ll get the full and best experience regardless of the platform you play on.
We hope you understand the hard choice weâ€™ve had to make. With the launch just around the corner, we canâ€™t wait to show you Dying Light in the state it was meant to be. Weâ€™re looking forward to your reactions and impressions as we release the game in January 2015.
This decision won’t go over well with some—as can be seen in the comments of the Facebook post—but I have to give them credit for making it, and I don’t even own one of the newer consoles yet. It’s the right thing to do. The fact of the matter is that games continue to evolve, and if you develop them for both the newer consoles and the older ones then you’re restricting yourself and the overall product will suffer for it.
It’s one of the reasons I’m still nervous about whether Dragon Age: Inquisition will be as good as it possibly could be, or if releasing it on new and old consoles means BioWare had to hold back despite it being the biggest game in the franchise thus far. It’s also why Ubisoft’s seeing this coming and planning accordingly with two entirely different upcoming games in their Assassin’s Creed series—Unity on current-gen and Rogue on last—is pretty brilliant.
If still interested, Dying Light can be pre-ordered for Xbox One, PlayStation 4, and PC now.
There’s also plenty of gameplay demos out there to show you why this looks like a game that should be played on a newer console or PC.