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‘No Man’s Sky’ Lore Video Reveals Dave Gibbons, James Swallow Collaboration
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Hello Games' No Man's Sky

A new video for the highly anticipated space exploration game No Man’s Sky has been released.

Because the game is so impossibly large the usual story you’d find in a game wouldn’t work so well. But there is a lore for that universe, and this new video explores that lore. The video also reveals a collaboration with Watchmen artist Dave Gibbons and author James Swallow.

You can read more and check out the new video below.

Here’s what developer Hello Games founder Sean Murray had to say about the lore video and collaboration with Gibbons and Swallow:

Hello there! Sean Murray here, one of the programmers working on this game called No Man’s Sky, the upcoming science-fiction title coming soon to PlayStation 4.

Today, I wanted to show you something new, a little bit of how we approach lore and storytelling in our universe. It’s a bit different to what you might be used to with some other games.

With a universe as open as ours – with a near infinite number of planets out there to see – we want players to discover everything on their terms. We don’t have huge cut scenes or a traditional linear story.

There is, however, a real lore in the game. Hopefully everything you find has a reason for existing. When you see a building, we’ve tried to think of who might have built it, and why. It’s something we’re excited to see fans uncover as they play, and put their own interpretations on.

I’ve been lucky enough to have had the privilege of working with two very talented storytellers, people I’m a huge fan of – Dave Gibbons (Watchmen, Kingsman, 2000 AD) and James Swallow (Deus Ex: Human Revolution, Star Trek). They have tried to create their own stories in our universe, hopefully just like players will. We called it the “˜Adventures in No Man’s Sky’ comic (part of the game’s Limited Edition).

We all share a deep love of sci-fi, so for them to create their own tales in our universe – and to share their knowledge and help us develop some of the nitty gritty of the lore at the same time – felt like the perfect collaboration. You’ll see why in the following video, which Dave was gracious enough to let us film in his studio.

No Man’s Sky will be released on June 21st and can be pre-ordered for PS4 now.


[Source: PlayStation Blog]

1 Comment »

  1. why wouldn’t a story work exactly ? Size was never a detriment to story telling. Such idiocy ! Lore is a cop out that we get in modern games in lieu of a story because the programmers can’t be arsed. Give me a map half as large and give me a f_cking story!

    Comment by Andrea David Edelman — April 29, 2016 @ 4:56 am

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