
Call of Duty: World at War
Genre: First Person Shooter
ESRB: M for Mature
Developer: ACTIVISION/Treyarch Studios
Platform: PlayStation 3
Release Date: November 11, 2008
Just another WWII shooter right? Well, in this case, yes and no. The name Call of Duty has become synonymous with quality first-person shooters and sequels continue to improve upon their predecessors. That was until now, as the fifth installment seems to have hit a few bumps along the way and fails to really improve on some of more innovative aspects introduced in Call of Duty 4: Modern Warfare. It is worth noting that this game was produced by Treyarch Studios, who were responsible for part 3, but not part 4, which was produced by Infinity Ward. Even ignoring the WWII/Modern aspects, the contrast in styles is obvious, with some aspects not really helping the new version.
The story mode is entertaining, though at this point you have to wonder how creative people can get with yet another WWII first-person shooter. Even though Call of Duty: World at War lives up to its name by showing both the Asian and European fronts, I think the game could have done fine on its own focusing on the U.S.-Japanese conflict. The game jumps back and forth between the two fronts every two missions, which can be a bit annoying as it breaks the storyline for the sake of breaking it. Supporting this notion is the fact that a majority of the Asian front levels take place nearly a year after the fall of Berlin. You will play two levels in the spring of 1945 only to be sent back to the battle of Stalingrad immediately after. It seems unnecessary. While the Japanese campaign story would have been fine on its own, I have to admit some of the Russian/German levels were my favorite ones to play. Though it seems like a direct rip-off of Enemy at the Gate, one level has you taking over for a wounded sniper in Stalingrad, stalking your prey throughout a ravaged city. There is plenty to enjoy from the solo gameplay here, even if it isn’t all that original.
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