One of the games shown off during Sony’s PlayStation presentation at E3 2018 was the gorgeous upcoming samurai game Ghost of Tsushima from Sucker Punch Productions, the developer behind the Sly Cooper and Infamous games. During the event an over eight-minute gameplay debut video was shared.
The game is set in the year 1274, and follows a samurai who fights back against the Mongol Empire after they attack his home. Click on over to the other side to read more on the game and watch the new gameplay demo.
Ghost of Tsushima is an epic, open-world samurai adventure set during the Mongol invasion of Japan in 1274. Weâ€™re telling an original story set in the world of feudal Japanâ€”a time of warfare, chaos, and violent change. You play as Jin Sakai, a powerful samurai warrior whose adventure draws on Japanese history and the iconic traditions of samurai cinema to craft a gorgeous tale of revenge, empowerment, and hope.
What more could you ask for?
Thus far, all we have shown about Ghost of Tsushima is the debut trailer from Paris Games Week back in October. That video gave you a glimpse into the world and story we are creating. Donâ€™t get me wrong, I like a good story trailer or mysterious teaser video as much as anyone. But to get me really excited, and to understand the experience of a new gameâ€¦ Show me the gameplay, baby!
Which is why Iâ€™m thrilled (or is that stress/anxiety/all of the above?) to share a taste of what Ghost of Tsushima is all about. We chose this particular sequence to capture a few of the essential visions we have for the game: a sprawling, beautiful Tsushima Islandâ€¦ brutal Mongol invadersâ€¦ and katana combat that delivers on our target of â€œMud, Blood, & Steel.â€ Of course this is just the beginning â€” and as time goes by weâ€™ll talk more about the scope of the world, Jinâ€™s progression and the game storylineâ€¦
In this story, Jin fights alongside another samuraiâ€”a deadly onna-bugeisha named Masako. They joined forces to save their homeland from the Mongol invaders, but Masakoâ€™s tragic personal history drives a wedge in her relationship with Jin. As youâ€™ve seen, this ends up forcing them into a duel at the end of the experience.
Masako and her story are one of many side characters and quests that form the fabric of Ghost of Tsushima. These characters will play important parts in Jinâ€™s main storyline, but most of them will also have side quests and stories for you to explore. In fact, the demo you just watched is part of Masakoâ€™s storyline, a side adventure off the gameâ€™s main path.
A Window into Ghost
This story offers a small window into Jinâ€™s world and his journey to save his homeland from the Mongol Empire. The early moment when Jin overlooks his surroundingsâ€”the distant fires, sacred temples, and far off mountainsâ€”promises an island full of dangerous and stunning places to root out the invading Mongols.
Even Jinâ€™s outfit and how he chooses to fight are notableâ€“foreshadowing some parts of Jinâ€™s personal journey. Heâ€™s in a rain-drenched part of the world, so Jin has traded his traditional armor for a straw raincoat called a mino. And while he wields his katana with deadly skill, you can see heâ€™s straying from his samurai ways to attack his enemies with the violent grace of a silent assassin.
What does all this mean? It means thereâ€™s a much bigger story to tellâ€”but thatâ€™s for another day.
Chasing the Red Leaves
As a final thought, watch the red leaves swirl around the final duel between Jin and Masako. The red leaves are a visual metaphor for this story in Ghost of Tsushimaâ€”but also for the path it takes to create a game. Ideas swirling around and can almost be overwhelming for meâ€“and at the same time incredibly beautiful and exciting. The first task is identifying a clear visionâ€”picking out the one red leaf among thousands. Once you find that idea, you set out to pursue it relentlessly as the wind carries it in exciting new directions.
That single red leaf Jin picks up at the beginning of the story was a touchstone for the creation of this story. The leaf influenced the visual development of the adventure as well as the design of the temple. Those ideas lead to gameplay, and to dozens of iterations on this quest. Even today, as we write this blog post, the team is tweaking small details of the experience. Still chasing this particular red leaf.
Just like in Jin and Masakoâ€™s duel, itâ€™ll take a whole pile of red leaves to make Ghost of Tsushima something worth jumping into.
But thereâ€™s lots left to do, so if youâ€™ll excuse me, I gotta get on to chasing that next red leafâ€¦
In addition to the new gameplay video, you can also find the previously released announce trailer below if you haven’t seen it already.
No release date has been set for Ghost of Tsushima yet.
Feel free to click right here for much more from E3 2018!