How ‘Diablo III’ Patch 1.0.4 Will Change Your Gameplay Experience
Sunday, August 12th, 2012 at 1:37 pm
Have you stopped playing Diablo III recently? You are likely not alone. I have an undying love for the mythos of Sanctuary, but I find it hard to load into my monk knowing I will be faced with very little chance of progression in Inferno difficulty. Well, with the Diablo III 1.0.4 patch details Blizzard recently released, there is salvation my friends.
A quick overview:
“¢ Magic find and gold find will no longer be averaged in multiplayer games.
“¢ Monster HP will receive a flat increase of 75% per player in multiplayer games. This means 4-player parties will not get decimated by something that could be handled alone with ease.
“¢ Enrage timers on Elite packs are being removed, and Elites will no longer heal to full health if you die.
“¢ They are increasing the health of normal monsters (but increasing the drop of magic or rare items by a factor of four), and lowering the health of champions and rares to close the gap between them.
“¢ They are adjusting which sepcial effects elites can spawn with, and what some of them are doing currently. Some monster buffs are just simply absurd and it is their goal to fix this.
“¢ Weapons with an iLVL of 61 and 62 have just as much of a chance to roll with the damage that iLvL 63 weapons can. This is part of them trying to fix top iLVL gear, with more changes to armor coming at a later date.
“¢ They are reducing the repair cost of top end gear by 25%.
They have also promised that Legendary items will receive a buff and plan to cover this topic in a separate blog post at a later date. It is worth mentioning that many character spells and skills that they feel are being under utilzied will receive buffs as well. That’s right folks, no nerf hammers here. Currently they only plan to buff spells. Things still remain to be seen, but this all seems to be good news for a dwindling Diablo III player base and hopefully this will breath some much needed life into the game.