Cosplayers are extraordinarily passionate about their craft, most going to great lengths to achieve the mimicry they desire. Now there may just be even more incentive to find the characters said cosplayers feel they can best embody, and do everything in their power to replicate that character.
Russian cosplayer Anna Moleva is one such case. The Moscow resident, who’s also known as “Ormeli,” has an affinity for video game characters, and when she saw Elizabeth, the female lead in Irrational Games’ upcoming BioShock Infinite, she knew she had to become her. The results were so successful, so eerily similar, that the makers of Infinite, including game designer Ken Levine, decided to hire her as the face of Elizabeth going forward.
Click on over to the other side for more, and to see some of Moleva’s images, including a stunning replica of the one above.
Moleva will be the face of Elizabeth for BioShock Infinite‘s key art, box, and a planned upcoming TV ad. They also hope to use her for special appearances at promotional events for the game, which will be released on February 26, 2013.
When asked what drew her to cosplaying Elizabeth, Moleva said:
I had no other choice! As soon as I saw her, I knew I HAD to do it! I love the first two parts of BioShock, so ever since Infinite was announced I followed the promotion campaign. Then when Lizâ€™s appearance was finalized â€“ and I saw what I think is a remarkable resemblance between us â€“ I as a cosplayer couldnâ€™t just ignore it.
It was really hard, because cosplay isnâ€™t just about recreating the appearance. Itâ€™s about acting, portraying the character as a whole. At the moment, we knew very little â€“ almost nothing â€“ about her as a character (in fact, we donâ€™t know much now, either). So Iâ€™m really glad that everything worked out for me.
You can also check out more of Anna Moleva’s work—including a great Mass Effect 3 cosplay, Empress Jessamine from the recent hit Dishonored, and Alice from Alice: Madness Returns—by visiting her Facebook and Deviant Art pages.