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Watch Now: Official Campaign Trailer For ‘Call Of Duty: Ghosts’ Has Gunfights In Space
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Call of Duty: Ghosts

We’ve already seen gameplay demos and a multiplayer trailer for the newest installment in the Call of Duty franchise, Call of Duty: Ghosts, and now comes an official trailer for the story campaign.

The campaign looks as you’d expect it to: big and action-packed, like a Michael Bay production. But one thing you might not expect is gunfights in space. That’s right, you’ll get to engage in some zero gravity combat. And yes, if you were wondering, that is possible.

You can check out the trailer below.

Call of Duty: Ghosts will be released on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PC [Physical Copy l Online Game Code], and Wii U on November 5, 2013.



  1. Wasn’t there a rumor over a year ago that infinity wards next cod was going to.take place in space. Thank God it wasn’t entirely but that’s what I had remembered .

    Comment by Mrteapot — September 12, 2013 @ 12:15 pm

  2. Its not possible becuase firing a gun ignites the gunpowder that propels the bullet to ignit you need fire yo get fire you need oxygen og which there is none of in space and even if it fired recoil would propel you indefinetly unless you hit something else

    Comment by geebuttersnaps — September 12, 2013 @ 4:00 pm

  3. Can’t tell if you’re serious or not but here goes..
    First, not many guns use gunpowder bullets anymore.
    Second, the powder that is used in bullets (including gunpowder) contains it’s own oxidiser. This means there doesn’t need to be any external input of oxygen to ignite the powder.
    Guns can work in space

    Comment by alexander alex — September 12, 2013 @ 9:40 pm

  4. OHHHHH! You just got owned geebuttersnaps!

    Comment by Pahul Singh Kingra — September 13, 2013 @ 12:03 pm

  5. He is right about the recoil, though.

    Comment by Aj Beamish — September 13, 2013 @ 10:33 pm

  6. Guns don’t need oxygen to work, they would actually work better in space…

    Comment by CallMeProfess — September 16, 2013 @ 3:43 am

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