Back in December we saw a trailer for developer Big Bad Wolf’s The Council, an episodic narrative game in which your choices and skill development affect how the story plays out.
You play as a member of a secret society in the late 1700s, who’s invited to a private island alongside other guests like George Washington and Napoleon Bonaparte. While there you’ll engage in conversations and improve the skills you feel will be most useful to you—both helping determine how the story unfolds. There is no game over scenario here; no matter what happens due to the things you do and say, the results are permanent and the story will move forward.
The first episode of The Council, titled “The Mad Ones,” arrives today and a launch trailer has been released. You can read more about the game and watch the trailer along with a recently released video below.
THE COUNCIL is an episodic game like no other, developed by French indie studio Big Bad Wolf â€“ discover its Teaser Trailer! The game delivers a fresh new take on the Narrative Adventure, where your choices and character growth truly matter. Make hard-hitting decisions, develop an array of skills and directly impact how the story unfolds. With permanent, long-lasting consequences, there is no going back. Plunge into a tale of intrigue and manipulation in the style of a classic murder mystery, living with a cast of alluring characters each hiding their own dark secrets. Trust no one while uncovering dire truths â€“ no matter the cost to mind and body.
THE COUNCIL begins in 1793, with players taking the role of secret society member Louis de Richet after his invitation to a private island off the shores of England by the enigmatic Lord Mortimer. Joining him are a number of high profile guests, including Napoleon Bonaparte and President of the newly-formed United States of America, George Washington. The strange nature of this private reception goes beyond just the prestigious guests â€“Richetâ€™s own mother has recently gone missing on the island, while each and every one of the colorful cast seems to have their own hidden agendas.
In a new twist for the genre, the core of THE COUNCILâ€™s gameplay comes from manipulating and maneuvering through character encounters using the unique Social Influence system. During confrontations, skills and limited resources can be used to gain the upper hand and achieve the desired outcome. Players will be rewarded for their knowledge of each characterâ€™s psychological vulnerabilities and immunities, as well as their preparations made during prior exploration and investigation. Failing an encounter does not mean â€˜game overâ€™, and no action can be taken back. The consequences are permanent, and may result in persistent physical disfigurements or mental traits that help or hinder the rest of the playerâ€™s adventure.
Richetâ€™s numerous skills can be developed to align with your chosen approach to the adventure. Solve issues with diplomacy, delve into occultism to expand your historical and scientific knowledge, or play detective and see what others do not perceive. Your skills will have uses that extend far beyond your conversations with fellow guests. With 15 diverse skills to use and invest in, players are free to uncover THE COUNCILâ€™s mysteries how they see fit, with wildly varying consequences depending on their methods. The results will forever alter the life of Louis de Richet, of those around him, and shape history as we know it.
The first episode of The Council is available for PlayStation 4, Xbox One, and PC now.
The Council, the new twist on narrative adventure is now available – Watch its Launch Trailer!
The first episode of The Council is now available. The complete season includes a total of 5 episodes.
THE COUNCIL releases March 13 â€“ developers give us insight into their reimagining of the narrative-adventure in a new video