Some new information has been shared for God of War, developer Santa Monica Studio’s reboot of the beloved video game franchise.
The new details offer anyone who’s interested in playing the game an idea of what difficulty settings will be included and what options there will be when it comes to HUD. Also released is a new video titled “Fight Your Way” which shares a peek at the game’s progression system.
You can read about the difficulty and HUD options and watch the progression system video below.
As the launch of God of War approaches on April 20th, weâ€™re excited to share some of the options weâ€™ll be able to offer you, to customize your experience.
First off, as you may have read in the recent preview coverage, we offer four difficulty options when you start a new game, in order of easiest to the most challenging:
Give Me A Story: lets you experience the story without too much of a difficult gameplay challenge. You wonâ€™t be taking a gondola to the top of the highest peaks in all the Norse Realms, but you will have a far greater margin for error in enemy encounters.
Give Me A Balanced Experience: is the mode weâ€™d recommend most players start with. The name says it all. Weâ€™ve tuned it to deliver a balanced, challenging playthrough.
Give Me A Challenge: is harder and less forgiving. It is recommended for players who find action games extremely intuitive, and for confident long-time God of War series veterans whoâ€™ve beat past games on harder difficulties.
Give Me God of War: is the sort of thing reserved for people who wrestle polar bears in their undies. Maybe not quite that, but itâ€™s the most difficult mode in the game. We havenâ€™t just made you weaker or enemies stronger; weâ€™ve looked at enemy behaviors and placements in encounters as well, tweaking everything to make it as threatening as possible. Best of all, you cannot change difficulties once you start a game on this mode, so if you suddenly realize youâ€™re in way over your head, youâ€™ll have to start a new game. Donâ€™t be sorry, be better?
The community reaction to the new gameplay footage released last month was hugely rewarding to our team (itâ€™s been a long road!), but we couldnâ€™t help but notice inquiries into whether the UI can be scaled back or turned off.
Immersion Mode â€“ Just The Necessary HUD elements
As Cory mentioned in interviews, weâ€™ve included what weâ€™re calling Immersion Mode. This will cut things down to just the minimal absolute necessary HUD elements. Thereâ€™s no right or wrong way to play; youâ€™ll certainly have a lot of helpful info close at hand if youâ€™re playing with the HUD fully enabled. But for those fans who are sensitive to the HUD, or perhaps for folks who want to stream or capture and would prefer as little UI as possible, there you go. To enable Immersive UI, itâ€™s as easy as going to the Settings menu, clicking HUD and switching HUD Mode to Immersive. Yes, that means you can toggle it on and off while you play!
In addition to this, weâ€™ve added an extra mode that allows you to customize which of these HUD elements you want ON, OFF or enabled via the touch pad which brings up that element for a short duration. This will enable players to truly customize their experience by adjusting visibility to HUD elements like enemy health bars, compass and enemy off screen indicators.
Whether youâ€™re on PS4 Pro or PS4, weâ€™re confident you will have an amazing experience. Itâ€™s been a long road to get here, but weâ€™re just days away now. On behalf of the entire team here, thank you for all your support leading up to this. We canâ€™t wait until the game is in your hands!