Were you one of the many Mass Effect fans enraged by the highly questionable choices of BioWare in regard to the ending of their trilogy-maker, Mass Effect 3?
If so, you were happy to discover that the company admitted to the weakness in their closing moments of the game, and have since been awaiting the changes they promised to make in hopes of remedying the problems.
Much time has gone by without so much as a peep, but now, suddenly, BioWare is ready to release their answer to your complaints.
Continue reading for details about the new content and to listen to an interview with executive producer Casey Hudson and lead writer Mack Walters.
The announcement that their new version of the game, being called the Mass Effect 3 Extended Cut, came just before this weekend, and, surprisingly, very few people have heard about it. I myself only found out after randomly deciding to check out the IGN app on my Xbox, and many others I’ve talked to had no idea it was coming.
Nevertheless, BioWare has announced the extended cut of the game, and it will be available for free download (that’s the most important part—people would riot if EA tried to charge for the add-on) at some point today on the Xbox 360, PlayStation 3, and PC in North America, and Xbox 360 and PC for the rest of the world. It hits PS3 worldwide on July 4th.
According to BioWare, the extended cut is described as as:
A downloadable content pack that will expand upon the events at the end of Mass Effect 3. Through additional cinematic sequences and epilogue scenes, the Extended Cut will include deeper insight to Commander Shepard’s journey based on player choices during the war against the Reapers.
It provides more of the answers and closure that players have been asking for. It gives a sense of what the future holds as a result of the decisions made throughout the series. And it shows greater detail in the successes or failures based on how players achieved their endings.
The download will be sizable, weighing in at around 1.9 GBs.This could be bad news if you’re running low on hard drive space, but it could be looked at as good news as well. There has to be some significant additions for it to be that large, meaning they didn’t just tweak a couple small things and move on.
On the other hand, there is some not-so-promising info as well. BioWare says they didn’t actually change the ending to Mass Effect 3, but simply built more substance into their existing ending, which effectively “expands on the meaning of the original endings, and reveals greater detail on the impact of player decisions.”
I won’t go into spoilers for those of you who haven’t played, but those of you who have played know one of the biggest problems was the very ending they apparently didn’t bother to change (something about space kids and colors). But, for me personally, the real problem was that lack of closure mentioned above. I could live with the weak ending setup if the ending cinematics were as epic and as satisfying as everyone who’s committed 100+ hours into this story expected them to be.
As for where you should start playing once you download the extension, BioWare suggests you load a save right before your final Cerberus mission…which seems quite a long way to go back. Unfortunately for this one, I (smartly) saved my game right before said final Cerberus mission just in case, then (moronically) saved over it whilst not paying attention. It should be fun going through all that madness one more time, now with an embedded fear that we’ll once again be left wanting.
Are you planning to give BioWare’s Mass Effect 3 extended cut a chance? What are your expectations of it?