The Guild, Volume 2
Written by Felicia Day, Jeff Lewis, Sean Becker, Kim Evey, Sandeep Parikh
Pencils by Darick Robertson, Kristian Donaldson, Ron Chan, Becky Cloonan, Tim Seeley
Inks by Ron Chan, Becky Cloonan
Colors by Dave Stewart
Covers by Georges Jeanty
Dark Horse Comics
Release Date: June 27, 2012
Cover Price: $14.99
The Guild: Volume 2 collects the one-shot comic released for each member of the Knights of Good: Vork, Tink, Bladezz, Clara, and Zaboo. Each comic delves into the characters’ lives away from The Game and sheds a little more light on their personalities and motivations. These stories are not exactly earth-shattering revelations, but they’re brief, fun, focused explorations into the characters that fans love. Watching at least the first season of The Guild web series is a prerequisite to reading this collection. However, if you have not yet read the first volume of The Guild, fear not, this volume completely stands on its own.
Fans of The Guild undoubtedly have their favorite Knights of Good characters. Mine is the leader of the Knights of Good, Vork. He’s obsessively cheap and orderly. He’s also incredibly literal; my favorite scene in this chapter is the very beginning where he reveals why he plays the game the way he does. In this comic, we discover that Vork takes care of his retiree grandfather. While Vork follows rules to the letter, his loose cannon grandfather aligns somewhere around Chaotic Good””possibly Evil. In this play on opposites, Vork must reconcile his differences with his grandfather and learn to compromise with his inferiors””er, guildmates.
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