D&D: Player’s Handbook 2
A 4th Edition D&D Core Rulebook
Written by Jeremy Crawford, Mike Mearls, and James Wyatt
Wizards of the Coast
Release date: March 17, 2009
I’ve been meaning to do a series of articles on the books being released for the newest edition of Dungeons and Dragons since I started playing several months ago, but it just kept getting pushed back. However, I now find myself with some free time and spare energy, so I will begin this series today, by talking about one of the most recent books released for the game, the Player’s Handbook 2.
Player’s Handbook 2, or PH2, is a fairly important book in the line, clearly the most important since the first Player’s Handbook. Each Player’s handbook is important because these are the books that tell us what kind of characters we can play. Where PH1 laid the groundwork for the game and gave us the basic classes and races for characters, PH2 gets a bit more exotic, with 5 new races, and 8 new classes.
Some are of the races are classics from earlier editions that were left out of PH1 for space, while some are new additions to the game that look to set out their own place in gamers’ hearts. The five new races are Deva (kind of an angelic race and the opposite number of the Teifling from PH1), Gnome, Half-Orc, Goliath, and Shifter.
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